de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System;
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class Vector3Token : IXmlPropertyToken
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{
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public string Token => "Vector3";
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private static string[] Coords = new string[3] { "X", "Y", "Z" };
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public static Vector3 ReadVector3(XmlNode token)
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{
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float[] xyz = new float[3];
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for (int i = 0; i < 3; i++)
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{
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string key = Coords[i];
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try
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{
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var coord = token[key];
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xyz[i] = Formatting.ParseFloat(coord.InnerText);
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}
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catch
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{
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return null;
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}
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}
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return new Vector3(xyz);
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}
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public static void WriteVector3(XmlDocument doc, XmlNode node, Vector3 value)
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{
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XmlElement x = doc.CreateElement("X");
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x.InnerText = value.X.ToInvariantString();
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node.AppendChild(x);
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XmlElement y = doc.CreateElement("Y");
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y.InnerText = value.Y.ToInvariantString();
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node.AppendChild(y);
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XmlElement z = doc.CreateElement("Z");
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z.InnerText = value.Z.ToInvariantString();
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node.AppendChild(z);
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}
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public bool ReadProperty(Property property, XmlNode token)
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{
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Vector3 result = ReadVector3(token);
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bool success = (result != null);
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if (success)
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{
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property.Type = PropertyType.Vector3;
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property.Value = result;
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}
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return success;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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Vector3 value = prop.CastValue<Vector3>();
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WriteVector3(doc, node, value);
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}
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}
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}
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