Roblox-File-Format/Tokens/Ray.cs
2021-02-25 14:09:54 -06:00

55 lines
1.5 KiB
C#

using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.Tokens
{
public class RayToken : IXmlPropertyToken
{
public string XmlPropertyToken => "Ray";
private static readonly string[] Fields = new string[2] { "origin", "direction" };
public bool ReadProperty(Property prop, XmlNode token)
{
try
{
Vector3[] read = new Vector3[Fields.Length];
for (int i = 0; i < read.Length; i++)
{
string field = Fields[i];
var fieldToken = token[field];
read[i] = Vector3Token.ReadVector3(fieldToken);
}
Vector3 origin = read[0],
direction = read[1];
Ray ray = new Ray(origin, direction);
prop.Type = PropertyType.Ray;
prop.Value = ray;
return true;
}
catch
{
return false;
}
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
Ray ray = prop.CastValue<Ray>();
XmlElement origin = doc.CreateElement("origin");
XmlElement direction = doc.CreateElement("direction");
Vector3Token.WriteVector3(doc, origin, ray.Origin);
Vector3Token.WriteVector3(doc, direction, ray.Direction);
node.AppendChild(origin);
node.AppendChild(direction);
}
}
}