Roblox-File-Format/XmlFormat/PropertyTokens/Tokens/Vector3.cs
2019-05-18 23:44:51 -05:00

70 lines
1.9 KiB
C#

using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class Vector3Token : IXmlPropertyToken
{
public string Token => "Vector3";
private static string[] Coords = new string[3] { "X", "Y", "Z" };
public static Vector3 ReadVector3(XmlNode token)
{
float[] xyz = new float[3];
for (int i = 0; i < 3; i++)
{
string key = Coords[i];
try
{
var coord = token[key];
xyz[i] = Formatting.ParseFloat(coord.InnerText);
}
catch
{
return null;
}
}
return new Vector3(xyz);
}
public static void WriteVector3(XmlDocument doc, XmlNode node, Vector3 value)
{
XmlElement x = doc.CreateElement("X");
x.InnerText = value.X.ToInvariantString();
node.AppendChild(x);
XmlElement y = doc.CreateElement("Y");
y.InnerText = value.Y.ToInvariantString();
node.AppendChild(y);
XmlElement z = doc.CreateElement("Z");
z.InnerText = value.Z.ToInvariantString();
node.AppendChild(z);
}
public bool ReadProperty(Property property, XmlNode token)
{
Vector3 result = ReadVector3(token);
bool success = (result != null);
if (success)
{
property.Type = PropertyType.Vector3;
property.Value = result;
}
return success;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
Vector3 value = prop.Value as Vector3;
WriteVector3(doc, node, value);
}
}
}