160 lines
6.7 KiB
C#
160 lines
6.7 KiB
C#
using System.Collections.Generic;
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using RobloxFiles.Enums;
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namespace RobloxFiles.Utility
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{
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/// <summary>
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/// This class defines several dictionaries of metadata for Roblox materials.
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/// It is primarily used for the PhysicalProperties DataType.
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/// </summary>
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public static class MaterialInfo
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{
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/// <summary>
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/// A dictionary mapping materials to their default Density.
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/// </summary>
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public static readonly IReadOnlyDictionary<Material, float> DensityMap = new Dictionary<Material, float>()
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{
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{Material.Air, 0.01f},
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{Material.Asphalt, 2.36f},
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{Material.Basalt, 2.69f},
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{Material.Brick, 1.92f},
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{Material.Cobblestone, 2.69f},
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{Material.Concrete, 2.40f},
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{Material.CorrodedMetal, 7.85f},
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{Material.CrackedLava, 2.69f},
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{Material.DiamondPlate, 7.85f},
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{Material.Fabric, 0.70f},
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{Material.Foil, 2.70f},
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{Material.ForceField, 2.40f},
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{Material.Glacier, 0.92f},
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{Material.Glass, 2.40f},
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{Material.Granite, 2.69f},
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{Material.Grass, 0.90f},
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{Material.Ground, 0.90f},
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{Material.Ice, 0.92f},
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{Material.LeafyGrass, 0.90f},
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{Material.Limestone, 2.69f},
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{Material.Marble, 2.56f},
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{Material.Metal, 7.85f},
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{Material.Mud, 0.90f},
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{Material.Neon, 0.70f},
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{Material.Pavement, 2.69f},
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{Material.Pebble, 2.40f},
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{Material.Plastic, 0.70f},
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{Material.Rock, 2.69f},
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{Material.Salt, 2.16f},
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{Material.Sand, 1.60f},
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{Material.Sandstone, 2.69f},
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{Material.Slate, 2.69f},
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{Material.SmoothPlastic, 0.70f},
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{Material.Snow, 0.90f},
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{Material.Water, 1.00f},
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{Material.Wood, 0.35f},
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{Material.WoodPlanks, 0.35f},
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};
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/// <summary>
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/// A dictionary mapping materials to their default Elasticity.
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/// </summary>
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public static readonly IReadOnlyDictionary<Material, float> ElasticityMap = new Dictionary<Material, float>()
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{
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{Material.Air, 0.01f},
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{Material.Asphalt, 0.20f},
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{Material.Basalt, 0.15f},
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{Material.Brick, 0.15f},
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{Material.Cobblestone, 0.17f},
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{Material.Concrete, 0.20f},
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{Material.CorrodedMetal, 0.20f},
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{Material.CrackedLava, 0.15f},
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{Material.DiamondPlate, 0.25f},
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{Material.Fabric, 0.05f},
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{Material.Foil, 0.25f},
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{Material.ForceField, 0.20f},
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{Material.Glacier, 0.15f},
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{Material.Glass, 0.20f},
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{Material.Granite, 0.20f},
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{Material.Grass, 0.10f},
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{Material.Ground, 0.10f},
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{Material.Ice, 0.15f},
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{Material.LeafyGrass, 0.10f},
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{Material.Limestone, 0.15f},
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{Material.Marble, 0.17f},
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{Material.Metal, 0.25f},
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{Material.Mud, 0.07f},
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{Material.Neon, 0.20f},
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{Material.Pavement, 0.17f},
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{Material.Pebble, 0.17f},
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{Material.Plastic, 0.50f},
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{Material.Rock, 0.17f},
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{Material.Salt, 0.05f},
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{Material.Sand, 0.05f},
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{Material.Sandstone, 0.15f},
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{Material.Slate, 0.20f},
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{Material.SmoothPlastic, 0.50f},
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{Material.Snow, 0.03f},
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{Material.Water, 0.01f},
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{Material.Wood, 0.20f},
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{Material.WoodPlanks, 0.20f},
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};
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/// <summary>
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/// A dictionary mapping materials to their default Friction.
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/// </summary>
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public static readonly IReadOnlyDictionary<Material, float> FrictionMap = new Dictionary<Material, float>()
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{
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{Material.Air, 0.01f},
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{Material.Asphalt, 0.80f},
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{Material.Basalt, 0.70f},
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{Material.Brick, 0.80f},
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{Material.Cobblestone, 0.50f},
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{Material.Concrete, 0.70f},
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{Material.CorrodedMetal, 0.70f},
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{Material.CrackedLava, 0.65f},
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{Material.DiamondPlate, 0.35f},
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{Material.Fabric, 0.35f},
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{Material.Foil, 0.40f},
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{Material.ForceField, 0.25f},
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{Material.Glacier, 0.05f},
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{Material.Glass, 0.25f},
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{Material.Granite, 0.40f},
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{Material.Grass, 0.40f},
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{Material.Ground, 0.45f},
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{Material.Ice, 0.02f},
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{Material.LeafyGrass, 0.40f},
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{Material.Limestone, 0.50f},
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{Material.Marble, 0.20f},
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{Material.Metal, 0.40f},
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{Material.Mud, 0.30f},
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{Material.Neon, 0.30f},
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{Material.Pavement, 0.50f},
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{Material.Pebble, 0.40f},
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{Material.Plastic, 0.30f},
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{Material.Rock, 0.50f},
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{Material.Salt, 0.50f},
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{Material.Sand, 0.50f},
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{Material.Sandstone, 0.50f},
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{Material.Slate, 0.40f},
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{Material.SmoothPlastic, 0.20f},
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{Material.Snow, 0.30f},
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{Material.Water, 0.00f},
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{Material.Wood, 0.48f},
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{Material.WoodPlanks, 0.48f},
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};
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/// <summary>
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/// A dictionary mapping materials to their default Friction.<para/>
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/// NOTE: This only maps materials that have different FrictionWeights.<para/>
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/// If it isn't in here, assume their FrictionWeight is 1.
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/// </summary>
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public static readonly IReadOnlyDictionary<Material, float> FrictionWeightMap = new Dictionary<Material, float>()
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{
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{Material.Asphalt, 0.30f},
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{Material.Basalt, 0.30f},
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{Material.Brick, 0.30f},
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{Material.Concrete, 0.30f},
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{Material.Ice, 3.00f},
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{Material.Sand, 5.00f},
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{Material.Sandstone, 5.00f},
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};
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}
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} |