de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class NumberSequenceToken : IXmlPropertyToken
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{
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public string Token => "NumberSequence";
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public bool ReadProperty(Property prop, XmlNode token)
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{
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string contents = token.InnerText.Trim();
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string[] buffer = contents.Split(' ');
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int length = buffer.Length;
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bool valid = (length % 3 == 0);
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if (valid)
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{
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try
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{
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NumberSequenceKeypoint[] keypoints = new NumberSequenceKeypoint[length / 3];
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for (int i = 0; i < length; i += 3)
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{
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float Time = Formatting.ParseFloat(buffer[ i ]);
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float Value = Formatting.ParseFloat(buffer[i + 1]);
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float Envelope = Formatting.ParseFloat(buffer[i + 2]);
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keypoints[i / 3] = new NumberSequenceKeypoint(Time, Value, Envelope);
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}
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prop.Type = PropertyType.NumberSequence;
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prop.Value = new NumberSequence(keypoints);
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}
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catch
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{
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valid = false;
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}
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}
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return valid;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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NumberSequence value = prop.CastValue<NumberSequence>();
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node.InnerText = value.ToString() + ' ';
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}
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}
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}
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