Roblox-File-Format/XmlFormat/Tokens/UDim.cs
CloneTrooper1019 de8df15d3f Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
2019-06-30 17:01:19 -05:00

61 lines
1.7 KiB
C#

using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class UDimToken : IXmlPropertyToken
{
public string Token => "UDim";
public static UDim ReadUDim(XmlNode token, string prefix = "")
{
try
{
XmlElement scaleToken = token[prefix + 'S'];
float scale = Formatting.ParseFloat(scaleToken.InnerText);
XmlElement offsetToken = token[prefix + 'O'];
int offset = int.Parse(offsetToken.InnerText);
return new UDim(scale, offset);
}
catch
{
return null;
}
}
public static void WriteUDim(XmlDocument doc, XmlNode node, UDim value, string prefix = "")
{
XmlElement scale = doc.CreateElement(prefix + 'S');
scale.InnerText = value.Scale.ToInvariantString();
node.AppendChild(scale);
XmlElement offset = doc.CreateElement(prefix + 'O');
offset.InnerText = value.Offset.ToInvariantString();
node.AppendChild(offset);
}
public bool ReadProperty(Property property, XmlNode token)
{
UDim result = ReadUDim(token);
bool success = (result != null);
if (success)
{
property.Type = PropertyType.UDim;
property.Value = result;
}
return success;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
UDim value = prop.CastValue<UDim>();
WriteUDim(doc, node, value);
}
}
}