86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.Tokens
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{
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public class ColorSequenceToken : IXmlPropertyToken, IAttributeToken<ColorSequence>
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{
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public string XmlPropertyToken => "ColorSequence";
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public AttributeType AttributeType => AttributeType.ColorSequence;
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public bool ReadProperty(Property prop, XmlNode token)
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{
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string contents = token.InnerText.Trim();
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string[] buffer = contents.Split(' ');
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int length = buffer.Length;
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bool valid = (length % 5 == 0);
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if (valid)
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{
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try
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{
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var keypoints = new ColorSequenceKeypoint[length / 5];
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for (int i = 0; i < length; i += 5)
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{
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float Time = Formatting.ParseFloat(buffer[i]);
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float R = Formatting.ParseFloat(buffer[i + 1]);
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float G = Formatting.ParseFloat(buffer[i + 2]);
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float B = Formatting.ParseFloat(buffer[i + 3]);
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Color3 Value = new Color3(R, G, B);
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keypoints[i / 5] = new ColorSequenceKeypoint(Time, Value);
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}
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prop.Type = PropertyType.ColorSequence;
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prop.Value = new ColorSequence(keypoints);
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}
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catch
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{
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valid = false;
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}
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}
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return valid;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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ColorSequence value = prop.CastValue<ColorSequence>();
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node.InnerText = value.ToString() + ' ';
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}
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public ColorSequence ReadAttribute(RbxAttribute attr)
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{
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int numKeys = attr.ReadInt();
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var keypoints = new ColorSequenceKeypoint[numKeys];
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for (int i = 0; i < numKeys; i++)
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{
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int envelope = attr.ReadInt();
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float time = attr.ReadFloat();
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Color3 value = Color3Token.ReadColor3(attr);
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keypoints[i] = new ColorSequenceKeypoint(time, value, envelope);
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}
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return new ColorSequence(keypoints);
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}
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public void WriteAttribute(RbxAttribute attr, ColorSequence value)
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{
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attr.WriteInt(value.Keypoints.Length);
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foreach (var keypoint in value.Keypoints)
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{
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attr.WriteInt(keypoint.Envelope);
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attr.WriteFloat(keypoint.Time);
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Color3Token.WriteColor3(attr, keypoint.Value);
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}
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}
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}
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}
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