Roblox-File-Format/DataTypes/SharedString.cs
CloneTrooper1019 de8df15d3f Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
2019-06-30 17:01:19 -05:00

63 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Security.Cryptography;
namespace RobloxFiles.DataTypes
{
public class SharedString
{
private static Dictionary<string, byte[]> Records = new Dictionary<string, byte[]>();
public readonly string MD5_Key;
public byte[] SharedValue => FindRecord(MD5_Key);
public override string ToString() => $"MD5 Key: {MD5_Key}";
internal SharedString(string md5)
{
MD5_Key = md5;
}
private SharedString(byte[] buffer)
{
using (MD5 md5 = MD5.Create())
{
byte[] hash = md5.ComputeHash(buffer);
MD5_Key = Convert.ToBase64String(hash);
}
if (Records.ContainsKey(MD5_Key))
return;
Records.Add(MD5_Key, buffer);
}
public static byte[] FindRecord(string key)
{
byte[] result = null;
if (Records.ContainsKey(key))
result = Records[key];
return result;
}
public static SharedString FromBuffer(byte[] buffer)
{
return new SharedString(buffer);
}
public static SharedString FromString(string value)
{
byte[] buffer = Encoding.UTF8.GetBytes(value);
return new SharedString(buffer);
}
public static SharedString FromBase64(string base64)
{
byte[] buffer = Convert.FromBase64String(base64);
return new SharedString(buffer);
}
}
}