Roblox-File-Format/DataTypes/ProtectedString.cs
CloneTrooper1019 de8df15d3f Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
2019-06-30 17:01:19 -05:00

32 lines
753 B
C#

namespace RobloxFiles.DataTypes
{
/// <summary>
/// ProtectedString is a type used by some of the XML properties.
/// Here, it only exists as a wrapper class for strings.
/// </summary>
public class ProtectedString
{
public readonly string Value;
public override string ToString()
{
return Value;
}
public ProtectedString(string value)
{
Value = value;
}
public static implicit operator string(ProtectedString protectedString)
{
return protectedString.Value;
}
public static implicit operator ProtectedString(string value)
{
return new ProtectedString(value);
}
}
}