Roblox-File-Format/RobloxFile.cs
2019-02-04 13:30:33 -06:00

150 lines
5.1 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using RobloxFiles.BinaryFormat;
using RobloxFiles.XmlFormat;
namespace RobloxFiles
{
/// <summary>
/// Represents a loaded *.rbxl/*.rbxm Roblox file.
/// All of the surface-level Instances are stored in the RobloxFile's 'Contents' property.
/// </summary>
public class RobloxFile : IRobloxFile
{
/// <summary>
/// Indicates if this RobloxFile has loaded data already.
/// </summary>
public bool Initialized { get; private set; }
/// <summary>
/// A reference to the inner IRobloxFile implementation that this RobloxFile opened with.<para/>
/// It can be a BinaryRobloxFile, or an XmlRobloxFile.
/// </summary>
public IRobloxFile InnerFile { get; private set; }
/// <summary>
/// A reference to a Folder Instance that stores all of the contents that were loaded.
/// </summary>
public Instance Contents => InnerFile.Contents;
/// <summary>
/// Initializes the RobloxFile from the provided buffer, if it hasn't been Initialized yet.
/// </summary>
/// <param name="buffer"></param>
public void ReadFile(byte[] buffer)
{
if (!Initialized)
{
if (buffer.Length > 14)
{
string header = Encoding.UTF7.GetString(buffer, 0, 14);
IRobloxFile file = null;
if (header == BinaryRobloxFile.MagicHeader)
file = new BinaryRobloxFile();
else if (header.StartsWith("<roblox"))
file = new XmlRobloxFile();
if (file != null)
{
file.ReadFile(buffer);
InnerFile = file;
Initialized = true;
return;
}
}
throw new Exception("Unrecognized header!");
}
}
/// <summary>
/// Creates a RobloxFile from a provided byte sequence that represents the file.
/// </summary>
/// <param name="buffer"></param>
private RobloxFile(byte[] buffer)
{
ReadFile(buffer);
}
/// <summary>
/// Opens a Roblox file from a byte sequence that represents the file.
/// </summary>
/// <param name="buffer">A byte sequence that represents the file.</param>
public static RobloxFile Open(byte[] buffer)
{
return new RobloxFile(buffer);
}
/// <summary>
/// Opens a Roblox file by reading from a provided Stream.
/// </summary>
/// <param name="stream">The stream to read the Roblox file from.</param>
public static RobloxFile Open(Stream stream)
{
byte[] buffer;
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
buffer = memoryStream.ToArray();
}
return Open(buffer);
}
/// <summary>
/// Opens a Roblox file from a provided file path.
/// </summary>
/// <param name="filePath">A path to a Roblox file to be opened.</param>
public static RobloxFile Open(string filePath)
{
byte[] buffer = File.ReadAllBytes(filePath);
return Open(buffer);
}
/// <summary>
/// Creates and runs a Task to open a Roblox file from a byte sequence that represents the file.
/// </summary>
/// <param name="buffer">A byte sequence that represents the file.</param>
public static Task<RobloxFile> OpenAsync(byte[] buffer)
{
return Task.Run(() => Open(buffer));
}
/// <summary>
/// Creates and runs a Task to open a Roblox file using a provided Stream.
/// </summary>
/// <param name="stream">The stream to read the Roblox file from.</param>
public static Task<RobloxFile> OpenAsync(Stream stream)
{
return Task.Run(() => Open(stream));
}
/// <summary>
/// Opens a Roblox file from a provided file path.
/// </summary>
/// <param name="filePath">A path to a Roblox file to be opened.</param>
public static Task<RobloxFile> OpenAsync(string filePath)
{
return Task.Run(() => Open(filePath));
}
/// <summary>
/// Allows you to access a child/descendant of this file's contents, and/or one of its properties.<para/>
/// The provided string should be a period-separated (.) path to what you wish to access.<para/>
/// This will throw an exception if any part of the path cannot be found.<para/>
///
/// ~ Examples ~<para/>
/// var terrain = robloxFile["Workspace.Terrain"] as Instance;<para/>
/// var currentCamera = robloxFile["Workspace.CurrentCamera"] as Property;<para/>
///
/// </summary>
public object this[string accessor] => Contents[accessor];
}
}