65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System;
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using System.Xml;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class ContentToken : IXmlPropertyToken
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{
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public string Token => "Content";
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public bool ReadProperty(Property prop, XmlNode token)
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{
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string content = token.InnerText;
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prop.Type = PropertyType.String;
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prop.Value = content;
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if (token.HasChildNodes)
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{
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XmlNode childNode = token.FirstChild;
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string contentType = childNode.Name;
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if (contentType.StartsWith("binary") || contentType == "hash")
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{
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try
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{
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// Roblox technically doesn't support this anymore, but load it anyway :P
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byte[] buffer = Convert.FromBase64String(content);
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prop.RawBuffer = buffer;
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}
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catch
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{
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Console.WriteLine("ContentToken: Got illegal base64 string: {0}", content);
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}
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}
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}
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return true;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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string content = prop.Value.ToString();
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string type = "null";
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if (prop.HasRawBuffer)
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type = "binary";
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else if (content.Length > 0)
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type = "url";
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XmlElement contentType = doc.CreateElement(type);
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if (type == "binary")
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{
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XmlCDataSection cdata = doc.CreateCDataSection(content);
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contentType.AppendChild(cdata);
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}
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else
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{
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contentType.InnerText = content;
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}
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node.AppendChild(contentType);
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}
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}
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}
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