de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using System.Reflection;
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using System.Xml;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class EnumToken : IXmlPropertyToken
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{
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public string Token => "token";
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public bool ReadProperty(Property prop, XmlNode token)
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{
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uint value;
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if (XmlPropertyTokens.ReadPropertyGeneric(token, out value))
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{
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Instance inst = prop.Instance;
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Type instType = inst?.GetType();
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FieldInfo info = instType.GetField(prop.Name, Property.BindingFlags);
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if (info != null)
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{
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Type enumType = info.FieldType;
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string item = value.ToInvariantString();
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prop.Type = PropertyType.Enum;
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prop.Value = Enum.Parse(enumType, item);
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return true;
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}
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}
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return false;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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object rawValue = prop.Value;
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Type valueType = rawValue.GetType();
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int signed = (int)rawValue;
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uint value = (uint)signed;
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node.InnerText = value.ToString();
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}
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}
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}
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