de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System;
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class UDimToken : IXmlPropertyToken
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{
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public string Token => "UDim";
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public static UDim ReadUDim(XmlNode token, string prefix = "")
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{
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try
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{
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XmlElement scaleToken = token[prefix + 'S'];
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float scale = Formatting.ParseFloat(scaleToken.InnerText);
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XmlElement offsetToken = token[prefix + 'O'];
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int offset = int.Parse(offsetToken.InnerText);
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return new UDim(scale, offset);
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}
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catch
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{
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return null;
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}
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}
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public static void WriteUDim(XmlDocument doc, XmlNode node, UDim value, string prefix = "")
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{
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XmlElement scale = doc.CreateElement(prefix + 'S');
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scale.InnerText = value.Scale.ToInvariantString();
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node.AppendChild(scale);
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XmlElement offset = doc.CreateElement(prefix + 'O');
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offset.InnerText = value.Offset.ToInvariantString();
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node.AppendChild(offset);
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}
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public bool ReadProperty(Property property, XmlNode token)
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{
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UDim result = ReadUDim(token);
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bool success = (result != null);
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if (success)
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{
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property.Type = PropertyType.UDim;
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property.Value = result;
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}
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return success;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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UDim value = prop.CastValue<UDim>();
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WriteUDim(doc, node, value);
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}
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}
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}
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