88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.Tokens
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{
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public class PhysicalPropertiesToken : IXmlPropertyToken
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{
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public string XmlPropertyToken => "PhysicalProperties";
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private static Func<string, T> CreateReader<T>(Func<string, T> parse, XmlNode token) where T : struct
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{
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return new Func<string, T>(key =>
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{
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XmlElement node = token[key];
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return parse(node.InnerText);
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});
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}
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public bool ReadProperty(Property prop, XmlNode token)
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{
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var readBool = CreateReader(bool.Parse, token);
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var readFloat = CreateReader(Formatting.ParseFloat, token);
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try
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{
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bool custom = readBool("CustomPhysics");
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prop.Type = PropertyType.PhysicalProperties;
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if (custom)
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{
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prop.Value = new PhysicalProperties
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(
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readFloat("Density"),
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readFloat("Friction"),
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readFloat("Elasticity"),
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readFloat("FrictionWeight"),
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readFloat("ElasticityWeight")
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);
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}
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return true;
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}
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catch
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{
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return false;
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}
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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bool hasCustomPhysics = (prop.Value != null);
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XmlElement customPhysics = doc.CreateElement("CustomPhysics");
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customPhysics.InnerText = hasCustomPhysics
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.ToString()
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.ToLower();
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node.AppendChild(customPhysics);
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if (hasCustomPhysics)
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{
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var customProps = prop.CastValue<PhysicalProperties>();
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var data = new Dictionary<string, float>()
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{
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{ "Density", customProps.Density },
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{ "Friction", customProps.Friction },
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{ "Elasticity", customProps.Elasticity },
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{ "FrictionWeight", customProps.FrictionWeight },
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{ "ElasticityWeight", customProps.ElasticityWeight }
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};
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foreach (string elementType in data.Keys)
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{
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float value = data[elementType];
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XmlElement element = doc.CreateElement(elementType);
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element.InnerText = value.ToInvariantString();
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node.AppendChild(element);
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}
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}
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}
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}
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}
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