54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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using System.Diagnostics.Contracts;
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namespace RobloxFiles.DataTypes
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{
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public class NumberRange
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{
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public readonly float Min;
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public readonly float Max;
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public override string ToString() => $"{Min} {Max}";
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public NumberRange(float num)
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{
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Min = num;
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Max = num;
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}
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public NumberRange(float min = 0, float max = 0)
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{
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Contract.Requires(max - min >= 0, "Max must be greater than min.");
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Contract.EndContractBlock();
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Min = min;
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Max = max;
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}
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internal NumberRange(Attribute attr) : this(attr.ReadFloat(), attr.ReadFloat())
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{
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}
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public override int GetHashCode()
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{
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return Min.GetHashCode() ^ Max.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (!(obj is NumberRange))
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return false;
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var other = obj as NumberRange;
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if (!Min.Equals(other.Min))
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return false;
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if (!Max.Equals(other.Max))
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return false;
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return true;
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}
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}
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}
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