Roblox-File-Format/BinaryFormat/BinaryFileChunk.cs
2020-08-17 00:33:59 -05:00

119 lines
3.6 KiB
C#

using System;
using System.IO;
using System.Text;
using LZ4;
namespace RobloxFiles.BinaryFormat
{
/// <summary>
/// BinaryRobloxFileChunk represents a generic LZ4-compressed chunk
/// of data in Roblox's Binary File Format.
/// </summary>
public class BinaryRobloxFileChunk
{
public readonly string ChunkType;
public readonly int Reserved;
public readonly int CompressedSize;
public readonly int Size;
public readonly byte[] CompressedData;
public readonly byte[] Data;
public bool HasCompressedData => (CompressedSize > 0);
public IBinaryFileChunk Handler { get; internal set; }
public bool HasWriteBuffer { get; private set; }
public byte[] WriteBuffer { get; private set; }
public override string ToString()
{
string chunkType = ChunkType.Replace('\0', ' ');
return $"'{chunkType}' Chunk ({Size} bytes) [{Handler?.ToString()}]";
}
public BinaryRobloxFileChunk(BinaryRobloxFileReader reader)
{
byte[] rawChunkType = reader.ReadBytes(4);
ChunkType = Encoding.ASCII.GetString(rawChunkType);
CompressedSize = reader.ReadInt32();
Size = reader.ReadInt32();
Reserved = reader.ReadInt32();
if (HasCompressedData)
{
CompressedData = reader.ReadBytes(CompressedSize);
Data = LZ4Codec.Decode(CompressedData, 0, CompressedSize, Size);
}
else
{
Data = reader.ReadBytes(Size);
}
}
public BinaryRobloxFileChunk(BinaryRobloxFileWriter writer, bool compress = true)
{
if (!writer.WritingChunk)
throw new Exception("BinaryRobloxFileChunk: Supplied writer must have WritingChunk set to true.");
Stream stream = writer.BaseStream;
using (BinaryReader reader = new BinaryReader(stream, Encoding.UTF8, true))
{
long length = (stream.Position - writer.ChunkStart);
stream.Position = writer.ChunkStart;
Size = (int)length;
Data = reader.ReadBytes(Size);
}
CompressedData = LZ4Codec.Encode(Data, 0, Size);
CompressedSize = CompressedData.Length;
if (!compress || CompressedSize > Size)
{
CompressedSize = 0;
CompressedData = Array.Empty<byte>();
}
ChunkType = writer.ChunkType;
Reserved = 0;
}
public void WriteChunk(BinaryRobloxFileWriter writer)
{
// Record where we are when we start writing.
var stream = writer.BaseStream;
long startPos = stream.Position;
// Write the chunk's data.
writer.WriteString(ChunkType, true);
writer.Write(CompressedSize);
writer.Write(Size);
writer.Write(Reserved);
if (CompressedSize > 0)
writer.Write(CompressedData);
else
writer.Write(Data);
// Capture the data we wrote into a byte[] array.
long endPos = stream.Position;
int length = (int)(endPos - startPos);
using (MemoryStream buffer = new MemoryStream())
{
stream.Position = startPos;
stream.CopyTo(buffer, length);
WriteBuffer = buffer.ToArray();
HasWriteBuffer = true;
}
}
}
}