Roblox-File-Format/Tokens/Enum.cs

65 lines
1.8 KiB
C#

using System;
using System.Diagnostics.Contracts;
using System.Reflection;
using System.Xml;
using RobloxFiles.XmlFormat;
namespace RobloxFiles.Tokens
{
public class EnumToken : IXmlPropertyToken
{
public string XmlPropertyToken => "token";
public bool ReadProperty(Property prop, XmlNode token)
{
Contract.Requires(prop != null);
if (XmlPropertyTokens.ReadPropertyGeneric(token, out uint value))
{
Instance inst = prop.Instance;
Type instType = inst?.GetType();
FieldInfo info = instType.GetField(prop.Name, Property.BindingFlags);
if (info != null)
{
Type enumType = info.FieldType;
string item = value.ToInvariantString();
prop.Type = PropertyType.Enum;
prop.Value = Enum.Parse(enumType, item);
return true;
}
}
return false;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
Contract.Requires(prop != null && node != null);
object rawValue = prop.Value;
if (!(rawValue is uint value))
{
Type type = rawValue.GetType();
if (type.IsEnum)
{
var signed = (int)rawValue;
value = (uint)signed;
}
else
{
value = 0;
RobloxFile.LogError($"Raw value for enum property {prop} could not be casted to uint!");
}
}
node.InnerText = value.ToInvariantString();
}
}
}