80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using RobloxFiles.Enums;
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using RobloxFiles.Utility;
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namespace RobloxFiles.DataTypes
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{
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// Implementation of Roblox's FontFace datatype.
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// In Luau this type is named Font, but we avoid that name
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// to avoid ambiguity with System.Font and Roblox's Font enum.
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public class FontFace
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{
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public readonly Content Family = "rbxasset://fonts/families/LegacyArial.json";
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public readonly FontWeight Weight = FontWeight.Regular;
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public readonly FontStyle Style = FontStyle.Normal;
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// Roblox caches the asset of the font's face to make it
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// load faster. At runtime both the Family and the CachedFaceId
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// are loaded in parallel. If the CachedFaceId doesn't match with
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// the family file's face asset, then the correct one will be loaded late.
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// Setting this is not required, it's just a throughput optimization.
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public Content CachedFaceId { get; set; } = "";
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public FontFace(Content family, FontWeight weight = FontWeight.Regular, FontStyle style = FontStyle.Normal, string cachedFaceId = "")
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{
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CachedFaceId = cachedFaceId;
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Family = family;
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Weight = weight;
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Style = style;
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}
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public static FontFace FromEnum(Font font)
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{
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return FontUtility.FontFaces[font];
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}
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public static FontFace FromName(string name, FontWeight weight = FontWeight.Regular, FontStyle style = FontStyle.Normal)
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{
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Content url = $"rbxasset://fonts/families/{name}.json";
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return new FontFace(url, weight, style);
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}
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public static FontFace FromId(ulong id, FontWeight weight = FontWeight.Regular, FontStyle style = FontStyle.Normal)
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{
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Content url = $"rbxassetid://{id}";
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return new FontFace(url, weight, style);
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}
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public override string ToString()
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{
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return $"Font {{ Family = {Family}, Weight = {Weight}, Style = {Style}}}";
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}
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public override int GetHashCode()
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{
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int hash = Family.GetHashCode()
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^ Weight.GetHashCode()
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^ Style.GetHashCode();
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return hash;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is FontFace font))
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return false;
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if (Family != font.Family)
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return false;
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if (Weight != font.Weight)
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return false;
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if (Style != font.Style)
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return false;
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return true;
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}
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}
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}
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