de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class RayToken : IXmlPropertyToken
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{
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public string Token => "Ray";
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private static string[] Fields = new string[2] { "origin", "direction" };
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public bool ReadProperty(Property prop, XmlNode token)
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{
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try
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{
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Vector3[] read = new Vector3[Fields.Length];
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for (int i = 0; i < read.Length; i++)
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{
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string field = Fields[i];
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var fieldToken = token[field];
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read[i] = Vector3Token.ReadVector3(fieldToken);
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}
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Vector3 origin = read[0],
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direction = read[1];
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Ray ray = new Ray(origin, direction);
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prop.Type = PropertyType.Ray;
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prop.Value = ray;
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return true;
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}
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catch
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{
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return false;
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}
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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Ray ray = prop.CastValue<Ray>();
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XmlElement origin = doc.CreateElement("origin");
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XmlElement direction = doc.CreateElement("direction");
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Vector3Token.WriteVector3(doc, origin, ray.Origin);
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Vector3Token.WriteVector3(doc, direction, ray.Direction);
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node.AppendChild(origin);
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node.AppendChild(direction);
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}
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}
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}
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