de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class CFrameToken : IXmlPropertyToken
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{
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public string Token => "CoordinateFrame; CFrame";
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private static string[] Coords = new string[12] { "X", "Y", "Z", "R00", "R01", "R02", "R10", "R11", "R12", "R20", "R21", "R22"};
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public static CFrame ReadCFrame(XmlNode token)
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{
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float[] components = new float[12];
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for (int i = 0; i < 12; i++)
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{
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string key = Coords[i];
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try
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{
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var coord = token[key];
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components[i] = Formatting.ParseFloat(coord.InnerText);
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}
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catch
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{
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return null;
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}
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}
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return new CFrame(components);
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}
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public bool ReadProperty(Property prop, XmlNode token)
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{
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CFrame result = ReadCFrame(token);
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bool success = (result != null);
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if (success)
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{
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prop.Type = PropertyType.CFrame;
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prop.Value = result;
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}
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return success;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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CFrame cf = prop.CastValue<CFrame>();
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float[] components = cf.GetComponents();
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for (int i = 0; i < 12; i++)
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{
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string coordName = Coords[i];
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float coordValue = components[i];
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XmlElement coord = doc.CreateElement(coordName);
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coord.InnerText = coordValue.ToInvariantString();
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node.AppendChild(coord);
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}
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}
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}
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}
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