de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class RectToken : IXmlPropertyToken
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{
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public string Token => "Rect2D";
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private static string[] Fields = new string[2] { "min", "max" };
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public bool ReadProperty(Property prop, XmlNode token)
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{
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try
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{
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Vector2[] read = new Vector2[Fields.Length];
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for (int i = 0; i < read.Length; i++)
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{
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string field = Fields[i];
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var fieldToken = token[field];
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read[i] = Vector2Token.ReadVector2(fieldToken);
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}
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Vector2 min = read[0],
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max = read[1];
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Rect rect = new Rect(min, max);
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prop.Type = PropertyType.Rect;
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prop.Value = rect;
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return true;
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}
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catch
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{
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return false;
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}
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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Rect rect = prop.CastValue<Rect>();
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XmlElement min = doc.CreateElement("min");
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Vector2Token.WriteVector2(doc, min, rect.Min);
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node.AppendChild(min);
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XmlElement max = doc.CreateElement("max");
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Vector2Token.WriteVector2(doc, max, rect.Max);
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node.AppendChild(max);
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}
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}
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}
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