Roblox-File-Format/Core/RobloxFile.cs
CloneTrooper1019 50561460ac Add support for XML files.
XML support is now implemented and should generally be working!
This library should be useable now, but I still need to set it up to
work as a NuGet package.
If there are any bugs, let me know!
2019-01-30 00:36:56 -06:00

84 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Roblox.BinaryFormat;
using Roblox.XmlFormat;
namespace Roblox
{
/// <summary>
/// Interface which represents a RobloxFile implementation.
/// </summary>
public interface IRobloxFile
{
Instance Contents { get; }
void ReadFile(byte[] buffer);
}
/// <summary>
/// Represents a loaded *.rbxl/*.rbxm Roblox file.
/// All of the surface-level Instances are stored in the RobloxFile's Trunk property.
/// </summary>
public class RobloxFile : IRobloxFile
{
public bool Initialized { get; private set; }
public IRobloxFile InnerFile { get; private set; }
public Instance Contents => InnerFile.Contents;
public void ReadFile(byte[] buffer)
{
if (!Initialized)
{
if (buffer.Length > 14)
{
string header = Encoding.UTF7.GetString(buffer, 0, 14);
IRobloxFile file = null;
if (header == BinaryRobloxFile.MagicHeader)
file = new BinaryRobloxFile();
else if (header.StartsWith("<roblox"))
file = new XmlRobloxFile();
if (file != null)
{
file.ReadFile(buffer);
InnerFile = file;
Initialized = true;
return;
}
}
throw new Exception("Unrecognized header!");
}
}
public RobloxFile(byte[] buffer)
{
ReadFile(buffer);
}
public RobloxFile(Stream stream)
{
byte[] buffer;
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
buffer = memoryStream.ToArray();
}
ReadFile(buffer);
}
public RobloxFile(string filePath)
{
byte[] buffer = File.ReadAllBytes(filePath);
ReadFile(buffer);
}
}
}