using System.Collections.Generic; namespace RobloxFiles.BinaryFormat.Chunks { public class META { public int NumEntries; public Dictionary Data = new Dictionary(); public META(BinaryRobloxFileChunk chunk) { using (BinaryRobloxFileReader reader = chunk.GetDataReader()) { NumEntries = reader.ReadInt32(); for (int i = 0; i < NumEntries; i++) { string key = reader.ReadString(); string value = reader.ReadString(); Data.Add(key, value); } } } } }