using System; using System.Xml; using RobloxFiles.DataTypes; namespace RobloxFiles.XmlFormat.PropertyTokens { public class Vector3Token : IXmlPropertyToken { public string Token => "Vector3"; private static string[] Coords = new string[3] { "X", "Y", "Z" }; public static Vector3 ReadVector3(XmlNode token) { float[] xyz = new float[3]; for (int i = 0; i < 3; i++) { string key = Coords[i]; try { var coord = token[key]; xyz[i] = Formatting.ParseFloat(coord.InnerText); } catch { return null; } } return new Vector3(xyz); } public static void WriteVector3(XmlDocument doc, XmlNode node, Vector3 value) { XmlElement x = doc.CreateElement("X"); x.InnerText = value.X.ToInvariantString(); node.AppendChild(x); XmlElement y = doc.CreateElement("Y"); y.InnerText = value.Y.ToInvariantString(); node.AppendChild(y); XmlElement z = doc.CreateElement("Z"); z.InnerText = value.Z.ToInvariantString(); node.AppendChild(z); } public bool ReadProperty(Property property, XmlNode token) { Vector3 result = ReadVector3(token); bool success = (result != null); if (success) { property.Type = PropertyType.Vector3; property.Value = result; } return success; } public void WriteProperty(Property prop, XmlDocument doc, XmlNode node) { Vector3 value = prop.CastValue(); WriteVector3(doc, node, value); } } }