using System.Xml;
using RobloxFiles.DataTypes;

namespace RobloxFiles.Tokens
{
    public class ColorSequenceToken : IXmlPropertyToken, IAttributeToken<ColorSequence>
    {
        public string XmlPropertyToken => "ColorSequence";
        public AttributeType AttributeType => AttributeType.ColorSequence;

        public bool ReadProperty(Property prop, XmlNode token)
        {
            string contents = token.InnerText.Trim();
            string[] buffer = contents.Split(' ');

            int length = buffer.Length;
            bool valid = (length % 5 == 0);

            if (valid)
            {
                try
                {
                    var keypoints = new ColorSequenceKeypoint[length / 5];

                    for (int i = 0; i < length; i += 5)
                    {
                        float Time = Formatting.ParseFloat(buffer[i]);

                        float R = Formatting.ParseFloat(buffer[i + 1]);
                        float G = Formatting.ParseFloat(buffer[i + 2]);
                        float B = Formatting.ParseFloat(buffer[i + 3]);

                        Color3 Value = new Color3(R, G, B);
                        keypoints[i / 5] = new ColorSequenceKeypoint(Time, Value);
                    }

                    prop.Type = PropertyType.ColorSequence;
                    prop.Value = new ColorSequence(keypoints);
                }
                catch
                {
                    valid = false;
                }
            }

            return valid;
        }

        public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
        {
            ColorSequence value = prop.CastValue<ColorSequence>();
            node.InnerText = value.ToString() + ' ';
        }

        public ColorSequence ReadAttribute(Attribute attr)
        {
            int numKeys = attr.ReadInt();
            var keypoints = new ColorSequenceKeypoint[numKeys];

            for (int i = 0; i < numKeys; i++)
            {
                int envelope = attr.ReadInt();
                float time = attr.ReadFloat();

                Color3 value = Color3Token.ReadColor3(attr);
                keypoints[i] = new ColorSequenceKeypoint(time, value, envelope);
            }
            
            return new ColorSequence(keypoints);
        }

        public void WriteAttribute(Attribute attr, ColorSequence value)
        {
            attr.WriteInt(value.Keypoints.Length);

            foreach (var keypoint in value.Keypoints)
            {
                attr.WriteInt(keypoint.Envelope);
                attr.WriteFloat(keypoint.Time);

                Color3Token.WriteColor3(attr, keypoint.Value);
            }
        }
    }
}