using System.Xml; using RobloxFiles.DataTypes; namespace RobloxFiles.Tokens { public class Vector2Token : IXmlPropertyToken, IAttributeToken { public string XmlPropertyToken => "Vector2"; private static readonly string[] XmlCoords = new string[2] { "X", "Y" }; public AttributeType AttributeType => AttributeType.Vector2; public Vector2 ReadAttribute(RbxAttribute attr) => ReadVector2(attr); public void WriteAttribute(RbxAttribute attr, Vector2 value) => WriteVector2(attr, value); public static Vector2 ReadVector2(XmlNode token) { float[] xy = new float[2]; for (int i = 0; i < 2; i++) { string key = XmlCoords[i]; try { var coord = token[key]; string text = coord.InnerText; xy[i] = Formatting.ParseFloat(text); } catch { return null; } } return new Vector2(xy); } public static void WriteVector2(XmlDocument doc, XmlNode node, Vector2 value) { XmlElement x = doc.CreateElement("X"); x.InnerText = value.X.ToInvariantString(); node.AppendChild(x); XmlElement y = doc.CreateElement("Y"); y.InnerText = value.Y.ToInvariantString(); node.AppendChild(y); } public static Vector2 ReadVector2(RbxAttribute attr) { float x = attr.ReadFloat(), y = attr.ReadFloat(); return new Vector2(x, y); } public static void WriteVector2(RbxAttribute attr, Vector2 value) { attr.WriteFloat(value.X); attr.WriteFloat(value.Y); } public bool ReadProperty(Property property, XmlNode token) { Vector2 result = ReadVector2(token); bool success = (result != null); if (success) { property.Type = PropertyType.Vector2; property.Value = result; } return success; } public void WriteProperty(Property prop, XmlDocument doc, XmlNode node) { Vector2 value = prop.CastValue(); WriteVector2(doc, node, value); } } }