namespace RobloxFiles.BinaryFormat.Chunks { public struct Signature { public int Version; public long Id; public int Length; public byte[] Data; } public class SIGN : IBinaryFileChunk { public Signature[] Signatures; public void Load(BinaryRobloxFileReader reader) { int numSignatures = reader.ReadInt32(); Signatures = new Signature[numSignatures]; for (int i = 0; i < numSignatures; i++) { var signature = new Signature { Version = reader.ReadInt32(), Id = reader.ReadInt64(), Length = reader.ReadInt32(), }; signature.Data = reader.ReadBytes(signature.Length); Signatures[i] = signature; } var file = reader.File; file.SIGN = this; } public void Save(BinaryRobloxFileWriter writer) { writer.Write(Signatures.Length); for (int i = 0; i < Signatures.Length; i++) { var signature = Signatures[i]; signature.Length = signature.Data.Length; writer.Write(signature.Version); writer.Write(signature.Id); writer.Write(signature.Length); writer.Write(signature.Data); } } } }