using System; namespace RobloxFiles.DataTypes { public class NumberRange { public readonly float Min; public readonly float Max; public override string ToString() => $"{Min} {Max}"; public NumberRange(float num) { Min = num; Max = num; } private static void checkRange(float min, float max) { if (max - min >= 0) return; throw new Exception("NumberRange: invalid range"); } public NumberRange(float min = 0, float max = 0) { checkRange(min, max); Min = min; Max = max; } internal NumberRange(Attribute attr) { float min = attr.readFloat(); float max = attr.readFloat(); checkRange(min, max); Min = min; Max = max; } } }