Corrected UniqueId implementation.

Thanks @Anaminus!
This commit is contained in:
Max
2022-04-24 22:28:42 -05:00
parent 3209d87331
commit f2d751a4c9
3 changed files with 45 additions and 8 deletions
BinaryFormat/Chunks
DataTypes
Tokens

@ -1,9 +1,10 @@
using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.Tokens
{
public class UniqueId : IXmlPropertyToken
public class UniqueIdToken : IXmlPropertyToken
{
public string XmlPropertyToken => "UniqueId";
@ -13,7 +14,13 @@ namespace RobloxFiles.Tokens
if (Guid.TryParse(hex, out var guid))
{
prop.Value = guid;
var bytes = guid.ToByteArray();
var random = BitConverter.ToUInt64(bytes, 0);
var time = BitConverter.ToUInt32(bytes, 8);
var index = BitConverter.ToUInt32(bytes, 12);
prop.Value = new UniqueId(time, index, random);
return true;
}
@ -22,7 +29,18 @@ namespace RobloxFiles.Tokens
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
var guid = prop.CastValue<Guid>();
var uniqueId = prop.CastValue<UniqueId>();
var random = BitConverter.GetBytes(uniqueId.Random);
var time = BitConverter.GetBytes(uniqueId.Time);
var index = BitConverter.GetBytes(uniqueId.Index);
var bytes = new byte[16];
random.CopyTo(bytes, 0);
time.CopyTo(bytes, 8);
index.CopyTo(bytes, 12);
var guid = new Guid(bytes);
node.InnerText = guid.ToString("N");
}
}