Corrected UniqueId implementation.
Thanks @Anaminus!
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16
DataTypes/UniqueId.cs
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16
DataTypes/UniqueId.cs
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namespace RobloxFiles.DataTypes
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{
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public struct UniqueId
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{
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public readonly uint Time;
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public readonly uint Index;
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public readonly ulong Random;
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public UniqueId(uint time, uint index, ulong random)
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{
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Time = time;
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Index = index;
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Random = random;
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}
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}
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}
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