Switch Reserved
from int to byte[]
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@ -13,7 +13,7 @@ namespace Roblox.BinaryFormat
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public readonly byte[] CompressedData;
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public readonly int Size;
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public readonly int Reserved;
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public readonly byte[] Reserved;
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public readonly byte[] Data;
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public bool HasCompressedData => (CompressedSize > 0);
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@ -41,7 +41,7 @@ namespace Roblox.BinaryFormat
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CompressedSize = reader.ReadInt32();
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Size = reader.ReadInt32();
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Reserved = reader.ReadInt32();
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Reserved = reader.ReadBytes(4);
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if (HasCompressedData)
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{
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