Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
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25
XmlFormat/Tokens/SharedString.cs
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25
XmlFormat/Tokens/SharedString.cs
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class SharedStringToken : IXmlPropertyToken
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{
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public string Token => "SharedString";
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public bool ReadProperty(Property prop, XmlNode token)
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{
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string md5 = token.InnerText;
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prop.Type = PropertyType.SharedString;
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prop.Value = new SharedString(md5);
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return true;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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SharedString value = prop.CastValue<SharedString>();
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node.InnerText = value.MD5_Key;
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}
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}
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}
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