Large scale refactor to add class support!

Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
This commit is contained in:
CloneTrooper1019
2019-06-30 17:01:19 -05:00
parent 8e01f33d6b
commit de8df15d3f
67 changed files with 6297 additions and 667 deletions

View File

@ -71,9 +71,14 @@
<Compile Include="BinaryFormat\Chunks\SSTR.cs" />
<Compile Include="BinaryFormat\IO\BinaryFileReader.cs" />
<Compile Include="BinaryFormat\IO\BinaryFileWriter.cs" />
<Compile Include="DataTypes\Color3uint8.cs" />
<Compile Include="DataTypes\ProtectedString.cs" />
<Compile Include="DataTypes\Content.cs" />
<Compile Include="DataTypes\SharedString.cs" />
<Compile Include="Interfaces\IBinaryFileChunk.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tree\Enums.cs" />
<Compile Include="Generated\Classes.cs" />
<Compile Include="Generated\Enums.cs" />
<Compile Include="Tree\Property.cs" />
<Compile Include="Tree\Instance.cs" />
<Compile Include="RobloxFile.cs" />
@ -89,7 +94,6 @@
<Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
<Compile Include="DataTypes\PhysicalProperties.cs" />
<Compile Include="DataTypes\Ray.cs" />
<Compile Include="DataTypes\Region3int16.cs" />
<Compile Include="Interfaces\IXmlPropertyToken.cs" />
<Compile Include="Utility\BrickColors.cs" />
<Compile Include="DataTypes\Vector3int16.cs" />
@ -100,41 +104,43 @@
<Compile Include="DataTypes\Vector2.cs" />
<Compile Include="DataTypes\Vector3.cs" />
<Compile Include="Utility\Formatting.cs" />
<Compile Include="Utility\FontUtility.cs" />
<Compile Include="Utility\MaterialInfo.cs" />
<Compile Include="Utility\Quaternion.cs" />
<Compile Include="DataTypes\Quaternion.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\SharedString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Vector3int16.cs" />
<Compile Include="XmlFormat\Tokens\SharedString.cs" />
<Compile Include="XmlFormat\Tokens\ProtectedString.cs" />
<Compile Include="XmlFormat\Tokens\Vector3int16.cs" />
<Compile Include="XmlFormat\IO\XmlFileWriter.cs" />
<Compile Include="XmlFormat\PropertyTokens\XmlPropertyTokens.cs" />
<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
<Compile Include="XmlFormat\IO\XmlFileReader.cs" />
<Compile Include="XmlFormat\XmlRobloxFile.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Axes.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\BinaryString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Boolean.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\BrickColor.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\CFrame.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Content.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Color3.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Color3uint8.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\ColorSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Double.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Enum.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Faces.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Float.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Int.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Int64.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\NumberRange.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\NumberSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Ray.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Rect.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Ref.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\String.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\UDim.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\UDim2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Vector2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Tokens\Vector3.cs" />
<Compile Include="XmlFormat\Tokens\Axes.cs" />
<Compile Include="XmlFormat\Tokens\BinaryString.cs" />
<Compile Include="XmlFormat\Tokens\Boolean.cs" />
<Compile Include="XmlFormat\Tokens\BrickColor.cs" />
<Compile Include="XmlFormat\Tokens\CFrame.cs" />
<Compile Include="XmlFormat\Tokens\Content.cs" />
<Compile Include="XmlFormat\Tokens\Color3.cs" />
<Compile Include="XmlFormat\Tokens\Color3uint8.cs" />
<Compile Include="XmlFormat\Tokens\ColorSequence.cs" />
<Compile Include="XmlFormat\Tokens\Double.cs" />
<Compile Include="XmlFormat\Tokens\Enum.cs" />
<Compile Include="XmlFormat\Tokens\Faces.cs" />
<Compile Include="XmlFormat\Tokens\Float.cs" />
<Compile Include="XmlFormat\Tokens\Int.cs" />
<Compile Include="XmlFormat\Tokens\Int64.cs" />
<Compile Include="XmlFormat\Tokens\NumberRange.cs" />
<Compile Include="XmlFormat\Tokens\NumberSequence.cs" />
<Compile Include="XmlFormat\Tokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\Tokens\Ray.cs" />
<Compile Include="XmlFormat\Tokens\Rect.cs" />
<Compile Include="XmlFormat\Tokens\Ref.cs" />
<Compile Include="XmlFormat\Tokens\String.cs" />
<Compile Include="XmlFormat\Tokens\UDim.cs" />
<Compile Include="XmlFormat\Tokens\UDim2.cs" />
<Compile Include="XmlFormat\Tokens\Vector2.cs" />
<Compile Include="XmlFormat\Tokens\Vector3.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5.2">