Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
This commit is contained in:
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RobloxFiles.DataTypes;
|
||||
|
||||
namespace RobloxFiles.BinaryFormat.Chunks
|
||||
{
|
||||
@ -9,7 +10,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
public int NumHashes;
|
||||
|
||||
public Dictionary<string, uint> Lookup = new Dictionary<string, uint>();
|
||||
public Dictionary<uint, string> Strings = new Dictionary<uint, string>();
|
||||
public Dictionary<uint, SharedString> Strings = new Dictionary<uint, SharedString>();
|
||||
|
||||
public void LoadFromReader(BinaryRobloxFileReader reader)
|
||||
{
|
||||
@ -25,10 +26,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
int length = reader.ReadInt32();
|
||||
byte[] data = reader.ReadBytes(length);
|
||||
|
||||
string key = Convert.ToBase64String(md5);
|
||||
string value = Convert.ToBase64String(data);
|
||||
|
||||
Lookup.Add(key, id);
|
||||
SharedString value = SharedString.FromBuffer(data);
|
||||
Lookup.Add(value.MD5_Key, id);
|
||||
Strings.Add(id, value);
|
||||
}
|
||||
|
||||
@ -49,8 +48,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
byte[] md5 = Convert.FromBase64String(key);
|
||||
writer.Write(md5);
|
||||
|
||||
string value = Strings[pair.Value];
|
||||
byte[] buffer = Convert.FromBase64String(value);
|
||||
SharedString value = Strings[pair.Value];
|
||||
byte[] buffer = SharedString.FindRecord(value.MD5_Key);
|
||||
|
||||
writer.Write(buffer.Length);
|
||||
writer.Write(buffer);
|
||||
|
Reference in New Issue
Block a user