Large scale refactor to add class support!

Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
This commit is contained in:
CloneTrooper1019
2019-06-30 17:01:19 -05:00
parent 8e01f33d6b
commit de8df15d3f
67 changed files with 6297 additions and 667 deletions

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using RobloxFiles.DataTypes;
namespace RobloxFiles.BinaryFormat.Chunks
{
@ -9,7 +10,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
public int NumHashes;
public Dictionary<string, uint> Lookup = new Dictionary<string, uint>();
public Dictionary<uint, string> Strings = new Dictionary<uint, string>();
public Dictionary<uint, SharedString> Strings = new Dictionary<uint, SharedString>();
public void LoadFromReader(BinaryRobloxFileReader reader)
{
@ -25,10 +26,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
int length = reader.ReadInt32();
byte[] data = reader.ReadBytes(length);
string key = Convert.ToBase64String(md5);
string value = Convert.ToBase64String(data);
Lookup.Add(key, id);
SharedString value = SharedString.FromBuffer(data);
Lookup.Add(value.MD5_Key, id);
Strings.Add(id, value);
}
@ -49,8 +48,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
byte[] md5 = Convert.FromBase64String(key);
writer.Write(md5);
string value = Strings[pair.Value];
byte[] buffer = Convert.FromBase64String(value);
SharedString value = Strings[pair.Value];
byte[] buffer = SharedString.FindRecord(value.MD5_Key);
writer.Write(buffer.Length);
writer.Write(buffer);