0.525.0.5250378
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// Auto-generated list of creatable Roblox classes.
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// Updated as of 0.522.0.5220281
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// Updated as of 0.525.0.5250378
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using System;
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@ -1114,6 +1114,14 @@ namespace RobloxFiles
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public bool Visible = true;
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}
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public class FaceAnimatorService : Instance
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{
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public FaceAnimatorService()
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{
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IsService = true;
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}
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}
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public class FaceControls : Instance
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{
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}
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@ -1296,6 +1304,11 @@ namespace RobloxFiles
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}
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public LocalizationTable RootLocalizationTable;
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public SelectionBehavior SelectionBehaviorDown = SelectionBehavior.Escape;
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public SelectionBehavior SelectionBehaviorLeft = SelectionBehavior.Escape;
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public SelectionBehavior SelectionBehaviorRight = SelectionBehavior.Escape;
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public SelectionBehavior SelectionBehaviorUp = SelectionBehavior.Escape;
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public bool SelectionGroup;
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}
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public abstract class GuiObject : GuiBase2d
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@ -1338,6 +1351,7 @@ namespace RobloxFiles
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public float Rotation = 0;
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public bool Selectable;
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public GuiObject SelectionImageObject;
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public int SelectionOrder = 0;
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public UDim2 Size = new UDim2();
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public SizeConstraint SizeConstraint = SizeConstraint.RelativeXY;
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@ -2373,7 +2387,6 @@ namespace RobloxFiles
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public MaterialVariant TerrainSlate;
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public MaterialVariant TerrainSnow;
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public MaterialVariant TerrainWoodPlanks;
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public bool Use2022Materials;
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public MaterialVariant Wood;
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public string WoodName = "Wood";
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public MaterialVariant WoodPlanks;
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@ -3155,6 +3168,7 @@ namespace RobloxFiles
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public int PropertyOrder = 5000;
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public string ScriptContext = "";
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public bool ServerOnly;
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public string SliderScaling = "";
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public double UIMaximum = 0;
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public double UIMinimum = 0;
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public double UINumTicks = 0;
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@ -3270,6 +3284,14 @@ namespace RobloxFiles
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}
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}
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public class ScriptCloneWatcherHelperV2 : Instance
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{
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public ScriptCloneWatcherHelperV2()
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{
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IsService = true;
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}
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}
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public class ScriptContext : Instance
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{
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public ScriptContext()
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@ -1,5 +1,5 @@
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// Auto-generated list of Roblox enums.
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// Updated as of 0.522.0.5220281
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// Updated as of 0.525.0.5250378
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namespace RobloxFiles.Enums
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{
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@ -22,7 +22,9 @@ namespace RobloxFiles.Enums
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Shorts,
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LeftShoe,
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RightShoe,
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DressSkirt
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DressSkirt,
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Eyebrow,
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Eyelash
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}
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public enum ActuatorRelativeTo
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@ -1077,6 +1079,12 @@ namespace RobloxFiles.Enums
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XY = 4
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}
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public enum SelectionBehavior
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{
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Escape,
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Stop
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}
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public enum SignalBehavior
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{
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Default,
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@ -303,24 +303,32 @@ function Format.SharedString(str: string): string
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end
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function Format.FontFace(font: Font): string
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local family = string.format("%q", font.Family)
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local args = { family }
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local style = font.Style
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local weight = font.Weight
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if style ~= Enum.FontStyle.Normal then
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table.insert(args, "FontStyle." .. style.Name)
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local success, result = pcall(function ()
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local family = string.format("%q", font.Family)
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local args = { family }
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local style = font.Style
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local weight = font.Weight
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if style ~= Enum.FontStyle.Normal then
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table.insert(args, "FontStyle." .. style.Name)
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end
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if #args > 1 or weight ~= Enum.FontWeight.Regular then
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table.insert(args, "FontWeight." .. weight.Name)
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end
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local fmt = "new FontFace(%s)"
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local argStr = table.concat(args, ", ")
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return fmt:format(argStr)
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end)
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if success then
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return result
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end
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if #args > 1 or weight ~= Enum.FontWeight.Regular then
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table.insert(args, "FontWeight." .. weight.Name)
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end
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local fmt = "new FontFace(%s)"
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local argStr = table.concat(args, ", ")
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return fmt:format(argStr)
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return nil
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end
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return Format
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@ -92,6 +92,7 @@
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<Compile Include="DataTypes\SharedString.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\UniqueId.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector2int16.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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@ -164,4 +165,7 @@
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<Error Condition="!Exists('packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Fody.6.0.0\build\Fody.targets'))" />
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<Error Condition="!Exists('packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
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</Target>
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<PropertyGroup>
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<PostBuildEvent>copy /y $(TargetPath) $(ProjectDir)$(TargetFileName)</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -4,6 +4,8 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles
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{
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/// <summary>
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