0.466.1.418149
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@ -203,12 +203,12 @@ return
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{
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Add =
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{
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formFactorRaw = "Enum:FormFactor";
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formFactorRaw = TryDefineEnum("FormFactor");
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};
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Defaults =
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{
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formFactorRaw = Enum.FormFactor.Brick;
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formFactorRaw = TryGetEnumItem("FormFactor", "Brick");
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};
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Redirect =
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@ -400,7 +400,7 @@ return
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Part =
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{
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Add = { shape = "Enum:PartType" };
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Add = { shape = TryDefineEnum("PartType") };
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Redirect = { Shape = "shape" };
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};
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@ -421,9 +421,14 @@ return
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Add =
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{
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AssetId = "Content";
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ChildData = "BinaryString";
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ChildData2 = "SharedString";
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MeshData = "BinaryString";
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FormFactor = "Enum:FormFactor";
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MeshData2 = "SharedString";
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FormFactor = TryDefineEnum("FormFactor");
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};
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Defaults = { FormFactor = Enum.FormFactor.Custom };
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@ -560,6 +565,7 @@ return
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{
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Add =
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{
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AcquisitionMethod = TryDefineEnum("TerrainAcquisitionMethod");
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ClusterGridV3 = "BinaryString";
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PhysicsGrid = "BinaryString";
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SmoothGrid = "BinaryString";
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@ -570,6 +576,7 @@ return
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Decoration = false;
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SmoothGrid = "AQU=";
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PhysicsGrid = "AgMAAAAAAAAAAAAAAAA=";
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AcquisitionMethod = TryGetEnumItem("TerrainAcquisitionMethod", "None");
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MaterialColors = "AAAAAAAAan8/P39rf2Y/ilY+j35fi21PZmxvZbDqw8faiVpHOi4kHh4lZlw76JxKc3trhHtagcLgc4RKxr21zq2UlJSM";
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};
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};
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@ -614,9 +621,14 @@ return
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TrussPart =
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{
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Add = { style = "Enum:Style" };
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Add = { style = TryDefineEnum("Style") };
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Redirect = { Style = "style" };
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};
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UnvalidatedAssetService =
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{
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Add = { CachedData = "string" };
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};
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ViewportFrame =
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{
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@ -1,5 +1,5 @@
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local Selection = game:GetService("Selection")
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local HttpService = game:GetService("HttpService")
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local ServerStorage = game:GetService("ServerStorage")
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local StarterPlayer = game:GetService("StarterPlayer")
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local StudioService = game:GetService("StudioService")
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@ -77,6 +77,8 @@ local function exportStream(label)
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export.Source = results
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export.Name = label
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export.Parent = workspace
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Selection:Add{export}
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end
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if isCoreScript then
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@ -312,11 +314,18 @@ local function generateClasses()
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end)
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elseif not classTags.NotCreatable then
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pcall(function ()
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local dumpFolder = game:FindFirstChild("DumpFolder")
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class.Object = Instance.new(className)
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if game:FindFirstChild("DumpFolder") then
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if dumpFolder then
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local old = dumpFolder:FindFirstChildOfClass(className)
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if old then
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old:Destroy()
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end
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class.Object.Name = className
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class.Object.Parent = game.DumpFolder
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class.Object.Parent = dumpFolder
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end
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end)
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end
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@ -549,6 +558,9 @@ local function generateClasses()
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elseif stringTypes[typeName] then
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value = ""
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gotValue = true
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elseif typeName == "SharedString" then
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value = "yuZpQdnvvUBOTYh1jqZ2cA=="
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gotValue = true
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elseif category == "DataType" then
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local DataType = env[typeName]
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