0.494.2.4940343

This commit is contained in:
Max 2021-09-13 19:27:17 -05:00
parent 8ab02cf2a2
commit 92a9abede1
3 changed files with 78 additions and 11 deletions

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@ -1,5 +1,5 @@
// Auto-generated list of creatable Roblox classes. // Auto-generated list of creatable Roblox classes.
// Updated as of 0.493.0.4930373 // Updated as of 0.494.2.4940343
using System; using System;
@ -65,6 +65,10 @@ namespace RobloxFiles
{ {
} }
public class AnimationRigData : Instance
{
}
public class Animator : Instance public class Animator : Instance
{ {
} }
@ -137,14 +141,6 @@ namespace RobloxFiles
} }
} }
public class AvatarImportService : Instance
{
public AvatarImportService()
{
IsService = true;
}
}
public class Backpack : Instance public class Backpack : Instance
{ {
} }
@ -623,12 +619,16 @@ namespace RobloxFiles
public class AlignOrientation : Constraint public class AlignOrientation : Constraint
{ {
public AlignType AlignType = AlignType.Parallel; public AlignType AlignType = AlignType.Parallel;
public CFrame CoordindateFrame = new CFrame();
public float MaxAngularVelocity = float.MaxValue; public float MaxAngularVelocity = float.MaxValue;
public float MaxTorque = 10000; public float MaxTorque = 10000;
public OrientationAlignmentMode Mode = OrientationAlignmentMode.TwoAttachment;
public Vector3 PrimaryAxis = new Vector3(1, 0, 0);
public bool PrimaryAxisOnly; public bool PrimaryAxisOnly;
public bool ReactionTorqueEnabled; public bool ReactionTorqueEnabled;
public float Responsiveness = 10; public float Responsiveness = 10;
public bool RigidityEnabled; public bool RigidityEnabled;
public Vector3 SecondaryAxis = new Vector3(0, 1, 0);
} }
public class AlignPosition : Constraint public class AlignPosition : Constraint
@ -636,6 +636,8 @@ namespace RobloxFiles
public bool ApplyAtCenterOfMass; public bool ApplyAtCenterOfMass;
public float MaxForce = 10000; public float MaxForce = 10000;
public float MaxVelocity = float.MaxValue; public float MaxVelocity = float.MaxValue;
public PositionAlignmentMode Mode = PositionAlignmentMode.TwoAttachment;
public Vector3 Position = new Vector3();
public bool ReactionForceEnabled; public bool ReactionForceEnabled;
public float Responsiveness = 10; public float Responsiveness = 10;
public bool RigidityEnabled; public bool RigidityEnabled;
@ -687,7 +689,7 @@ namespace RobloxFiles
public bool ReactionForceEnabled; public bool ReactionForceEnabled;
} }
public class LinearVelocityConstraint : Constraint public class LinearVelocity : Constraint
{ {
public Vector3 LineDirection = new Vector3(1, 0, 0); public Vector3 LineDirection = new Vector3(1, 0, 0);
public float LineVelocity; public float LineVelocity;
@ -1253,6 +1255,12 @@ namespace RobloxFiles
public int ZIndex = 1; public int ZIndex = 1;
} }
public class CanvasGroup : GuiObject
{
public Color3 GroupColor = new Color3(1, 1, 1);
public float Transparency;
}
public class Frame : GuiObject public class Frame : GuiObject
{ {
public FrameStyle Style = FrameStyle.Custom; public FrameStyle Style = FrameStyle.Custom;
@ -2154,6 +2162,44 @@ namespace RobloxFiles
} }
} }
public class MaterialService : Instance
{
public MaterialService()
{
IsService = true;
}
public MaterialVariant Brick;
public MaterialVariant Cobblestone;
public MaterialVariant Concrete;
public MaterialVariant CorrodedMetal;
public MaterialVariant DiamondPlate;
public MaterialVariant Fabric;
public MaterialVariant Foil;
public MaterialVariant Granite;
public MaterialVariant Grass;
public MaterialVariant Ice;
public MaterialVariant Marble;
public MaterialVariant Metal;
public MaterialVariant Pebble;
public MaterialVariant Plastic;
public MaterialVariant Sand;
public MaterialVariant Slate;
public MaterialVariant SmoothPlastic;
public MaterialVariant Wood;
public MaterialVariant WoodPlanks;
}
public class MaterialVariant : Instance
{
public Material BaseMaterial = Material.Plastic;
public Content ColorMap = "";
public Content MetalnessMap = "";
public Content NormalMap = "";
public Content RoughnessMap = "";
public float StudsPerTile = 10;
}
public class MemStorageService : Instance public class MemStorageService : Instance
{ {
public MemStorageService() public MemStorageService()
@ -2313,6 +2359,7 @@ namespace RobloxFiles
public bool Locked; public bool Locked;
public bool Massless; public bool Massless;
public Material Material = Material.Plastic; public Material Material = Material.Plastic;
public MaterialVariant MaterialVariant;
public CFrame PivotOffset = new CFrame(); public CFrame PivotOffset = new CFrame();
public Vector3 Position public Vector3 Position
@ -2562,6 +2609,7 @@ namespace RobloxFiles
public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default; public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default; public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default; public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
public AnimatorRetargetingMode Retargeting = AnimatorRetargetingMode.Default;
public SignalBehavior SignalBehavior = SignalBehavior.Default; public SignalBehavior SignalBehavior = SignalBehavior.Default;
public StreamOutBehavior StreamOutBehavior = StreamOutBehavior.Default; public StreamOutBehavior StreamOutBehavior = StreamOutBehavior.Default;
public bool StreamingEnabled; public bool StreamingEnabled;

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@ -1,5 +1,5 @@
// Auto-generated list of Roblox enums. // Auto-generated list of Roblox enums.
// Updated as of 0.493.0.4930373 // Updated as of 0.494.2.4940343
namespace RobloxFiles.Enums namespace RobloxFiles.Enums
{ {
@ -65,6 +65,13 @@ namespace RobloxFiles.Enums
Core = 1000 Core = 1000
} }
public enum AnimatorRetargetingMode
{
Default,
Disabled,
Enabled
}
public enum ApplyStrokeMode public enum ApplyStrokeMode
{ {
Contextual, Contextual,
@ -819,6 +826,12 @@ namespace RobloxFiles.Enums
Front Front
} }
public enum OrientationAlignmentMode
{
OneAttachment,
TwoAttachment
}
public enum PartType public enum PartType
{ {
Ball, Ball,
@ -857,6 +870,12 @@ namespace RobloxFiles.Enums
Bounce Bounce
} }
public enum PositionAlignmentMode
{
OneAttachment,
TwoAttachment
}
public enum ProximityPromptExclusivity public enum ProximityPromptExclusivity
{ {
OnePerButton, OnePerButton,

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