0.494.2.4940343
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@ -1,5 +1,5 @@
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// Auto-generated list of creatable Roblox classes.
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// Auto-generated list of creatable Roblox classes.
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// Updated as of 0.493.0.4930373
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// Updated as of 0.494.2.4940343
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using System;
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using System;
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@ -65,6 +65,10 @@ namespace RobloxFiles
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{
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{
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}
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}
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public class AnimationRigData : Instance
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{
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}
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public class Animator : Instance
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public class Animator : Instance
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{
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{
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}
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}
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@ -137,14 +141,6 @@ namespace RobloxFiles
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}
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}
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}
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}
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public class AvatarImportService : Instance
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{
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public AvatarImportService()
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{
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IsService = true;
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}
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}
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public class Backpack : Instance
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public class Backpack : Instance
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{
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{
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}
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}
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@ -623,12 +619,16 @@ namespace RobloxFiles
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public class AlignOrientation : Constraint
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public class AlignOrientation : Constraint
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{
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{
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public AlignType AlignType = AlignType.Parallel;
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public AlignType AlignType = AlignType.Parallel;
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public CFrame CoordindateFrame = new CFrame();
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public float MaxAngularVelocity = float.MaxValue;
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public float MaxAngularVelocity = float.MaxValue;
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public float MaxTorque = 10000;
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public float MaxTorque = 10000;
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public OrientationAlignmentMode Mode = OrientationAlignmentMode.TwoAttachment;
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public Vector3 PrimaryAxis = new Vector3(1, 0, 0);
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public bool PrimaryAxisOnly;
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public bool PrimaryAxisOnly;
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public bool ReactionTorqueEnabled;
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public bool ReactionTorqueEnabled;
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public float Responsiveness = 10;
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public float Responsiveness = 10;
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public bool RigidityEnabled;
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public bool RigidityEnabled;
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public Vector3 SecondaryAxis = new Vector3(0, 1, 0);
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}
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}
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public class AlignPosition : Constraint
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public class AlignPosition : Constraint
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@ -636,6 +636,8 @@ namespace RobloxFiles
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public bool ApplyAtCenterOfMass;
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public bool ApplyAtCenterOfMass;
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public float MaxForce = 10000;
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public float MaxForce = 10000;
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public float MaxVelocity = float.MaxValue;
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public float MaxVelocity = float.MaxValue;
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public PositionAlignmentMode Mode = PositionAlignmentMode.TwoAttachment;
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public Vector3 Position = new Vector3();
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public bool ReactionForceEnabled;
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public bool ReactionForceEnabled;
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public float Responsiveness = 10;
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public float Responsiveness = 10;
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public bool RigidityEnabled;
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public bool RigidityEnabled;
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@ -687,7 +689,7 @@ namespace RobloxFiles
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public bool ReactionForceEnabled;
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public bool ReactionForceEnabled;
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}
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}
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public class LinearVelocityConstraint : Constraint
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public class LinearVelocity : Constraint
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{
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{
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public Vector3 LineDirection = new Vector3(1, 0, 0);
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public Vector3 LineDirection = new Vector3(1, 0, 0);
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public float LineVelocity;
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public float LineVelocity;
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@ -1253,6 +1255,12 @@ namespace RobloxFiles
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public int ZIndex = 1;
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public int ZIndex = 1;
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}
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}
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public class CanvasGroup : GuiObject
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{
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public Color3 GroupColor = new Color3(1, 1, 1);
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public float Transparency;
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}
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public class Frame : GuiObject
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public class Frame : GuiObject
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{
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{
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public FrameStyle Style = FrameStyle.Custom;
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public FrameStyle Style = FrameStyle.Custom;
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@ -2154,6 +2162,44 @@ namespace RobloxFiles
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}
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}
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}
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}
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public class MaterialService : Instance
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{
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public MaterialService()
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{
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IsService = true;
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}
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public MaterialVariant Brick;
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public MaterialVariant Cobblestone;
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public MaterialVariant Concrete;
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public MaterialVariant CorrodedMetal;
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public MaterialVariant DiamondPlate;
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public MaterialVariant Fabric;
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public MaterialVariant Foil;
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public MaterialVariant Granite;
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public MaterialVariant Grass;
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public MaterialVariant Ice;
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public MaterialVariant Marble;
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public MaterialVariant Metal;
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public MaterialVariant Pebble;
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public MaterialVariant Plastic;
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public MaterialVariant Sand;
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public MaterialVariant Slate;
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public MaterialVariant SmoothPlastic;
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public MaterialVariant Wood;
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public MaterialVariant WoodPlanks;
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}
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public class MaterialVariant : Instance
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{
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public Material BaseMaterial = Material.Plastic;
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public Content ColorMap = "";
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public Content MetalnessMap = "";
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public Content NormalMap = "";
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public Content RoughnessMap = "";
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public float StudsPerTile = 10;
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}
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public class MemStorageService : Instance
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public class MemStorageService : Instance
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{
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{
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public MemStorageService()
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public MemStorageService()
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@ -2313,6 +2359,7 @@ namespace RobloxFiles
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public bool Locked;
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public bool Locked;
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public bool Massless;
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public bool Massless;
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public Material Material = Material.Plastic;
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public Material Material = Material.Plastic;
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public MaterialVariant MaterialVariant;
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public CFrame PivotOffset = new CFrame();
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public CFrame PivotOffset = new CFrame();
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public Vector3 Position
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public Vector3 Position
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@ -2562,6 +2609,7 @@ namespace RobloxFiles
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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public AnimatorRetargetingMode Retargeting = AnimatorRetargetingMode.Default;
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public SignalBehavior SignalBehavior = SignalBehavior.Default;
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public SignalBehavior SignalBehavior = SignalBehavior.Default;
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public StreamOutBehavior StreamOutBehavior = StreamOutBehavior.Default;
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public StreamOutBehavior StreamOutBehavior = StreamOutBehavior.Default;
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public bool StreamingEnabled;
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public bool StreamingEnabled;
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@ -1,5 +1,5 @@
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// Auto-generated list of Roblox enums.
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// Auto-generated list of Roblox enums.
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// Updated as of 0.493.0.4930373
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// Updated as of 0.494.2.4940343
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namespace RobloxFiles.Enums
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namespace RobloxFiles.Enums
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{
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{
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@ -65,6 +65,13 @@ namespace RobloxFiles.Enums
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Core = 1000
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Core = 1000
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}
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}
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public enum AnimatorRetargetingMode
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{
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Default,
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Disabled,
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Enabled
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}
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public enum ApplyStrokeMode
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public enum ApplyStrokeMode
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{
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{
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Contextual,
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Contextual,
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@ -819,6 +826,12 @@ namespace RobloxFiles.Enums
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Front
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Front
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}
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}
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public enum OrientationAlignmentMode
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{
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OneAttachment,
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TwoAttachment
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}
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public enum PartType
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public enum PartType
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{
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{
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Ball,
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Ball,
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@ -857,6 +870,12 @@ namespace RobloxFiles.Enums
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Bounce
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Bounce
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}
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}
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public enum PositionAlignmentMode
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{
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OneAttachment,
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TwoAttachment
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}
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public enum ProximityPromptExclusivity
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public enum ProximityPromptExclusivity
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{
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{
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OnePerButton,
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OnePerButton,
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