Add support for Attributes!
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46
Tokens/BinaryString.cs
Normal file
46
Tokens/BinaryString.cs
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using System;
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using System.Xml;
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namespace RobloxFiles.Tokens
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{
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public class BinaryStringToken : IXmlPropertyToken
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{
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public string XmlPropertyToken => "BinaryString";
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public bool ReadProperty(Property prop, XmlNode token)
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{
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// BinaryStrings are encoded in base64
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string base64 = token.InnerText.Replace("\n", "");
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byte[] buffer = Convert.FromBase64String(base64);
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prop.Value = buffer;
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prop.RawBuffer = buffer;
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prop.Type = PropertyType.String;
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return true;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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byte[] data = prop.RawBuffer;
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string value = Convert.ToBase64String(data);
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if (value.Length > 72)
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{
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string buffer = "";
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while (value.Length > 72)
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{
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string chunk = value.Substring(0, 72);
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value = value.Substring(72);
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buffer += chunk + '\n';
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}
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value = buffer + value;
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}
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XmlCDataSection cdata = doc.CreateCDataSection(value);
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node.AppendChild(cdata);
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}
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}
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}
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