Bug fixes and tuning
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@ -570,13 +570,6 @@ namespace RobloxFiles
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public class BallSocketConstraint : Constraint
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{
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public bool LimitsEnabled = false;
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public float MaxFrictionTorque
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{
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get { return MaxFrictionTorqueXml; }
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set { MaxFrictionTorqueXml = value; }
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}
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public float MaxFrictionTorqueXml = 0;
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public float Radius = 0.15f;
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public float Restitution = 0;
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@ -2180,6 +2173,7 @@ namespace RobloxFiles
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public abstract class TriangleMeshPart : BasePart
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{
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public CollisionFidelity CollisionFidelity = CollisionFidelity.Default;
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public Vector3 InitialSize = new Vector3(1, 1, 1);
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public byte[] LODData = new byte[0];
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public SharedString PhysicalConfigData = SharedString.FromBase64("1B2M2Y8AsgTpgAmY7PhCfg==");
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