Add CollisionFidelity to stop output spewing
TODO: The CollisionFidelity property needs to derive from the PhysicalConfigData.
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@ -2051,6 +2051,7 @@ namespace RobloxFiles
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public abstract class TriangleMeshPart : BasePart
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{
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public CollisionFidelity CollisionFidelity = CollisionFidelity.Default; // [Load-only]
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public Vector3 InitialSize = new Vector3(1, 1, 1);
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public byte[] LODData = new byte[0];
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public SharedString PhysicalConfigData = SharedString.FromBase64("1B2M2Y8AsgTpgAmY7PhCfg==");
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Binary file not shown.
@ -607,6 +607,7 @@ return
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LODData = "BinaryString";
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PhysicsData = "BinaryString";
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PhysicalConfigData = "SharedString";
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CollisionFidelity = "Enum:CollisionFidelity";
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};
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Defaults =
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@ -615,6 +616,7 @@ return
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PhysicsData = "";
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InitialSize = Vector3.new(1, 1, 1);
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PhysicalConfigData = "1B2M2Y8AsgTpgAmY7PhCfg==";
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CollisionFidelity = Enum.CollisionFidelity.Default;
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};
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};
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