Add CollisionFidelity to stop output spewing

TODO: The CollisionFidelity property needs to derive from the
PhysicalConfigData.
This commit is contained in:
CloneTrooper1019 2019-08-13 01:21:40 -05:00
parent f867c75d87
commit 5d5da0d6f0
3 changed files with 4 additions and 1 deletions

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@ -2051,6 +2051,7 @@ namespace RobloxFiles
public abstract class TriangleMeshPart : BasePart
{
public CollisionFidelity CollisionFidelity = CollisionFidelity.Default; // [Load-only]
public Vector3 InitialSize = new Vector3(1, 1, 1);
public byte[] LODData = new byte[0];
public SharedString PhysicalConfigData = SharedString.FromBase64("1B2M2Y8AsgTpgAmY7PhCfg==");

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@ -607,6 +607,7 @@ return
LODData = "BinaryString";
PhysicsData = "BinaryString";
PhysicalConfigData = "SharedString";
CollisionFidelity = "Enum:CollisionFidelity";
};
Defaults =
@ -615,6 +616,7 @@ return
PhysicsData = "";
InitialSize = Vector3.new(1, 1, 1);
PhysicalConfigData = "1B2M2Y8AsgTpgAmY7PhCfg==";
CollisionFidelity = Enum.CollisionFidelity.Default;
};
};