Add CollisionFidelity to stop output spewing
TODO: The CollisionFidelity property needs to derive from the PhysicalConfigData.
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@ -607,6 +607,7 @@ return
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LODData = "BinaryString";
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PhysicsData = "BinaryString";
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PhysicalConfigData = "SharedString";
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CollisionFidelity = "Enum:CollisionFidelity";
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};
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Defaults =
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@ -614,7 +615,8 @@ return
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LODData = "";
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PhysicsData = "";
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InitialSize = Vector3.new(1, 1, 1);
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PhysicalConfigData = "1B2M2Y8AsgTpgAmY7PhCfg==";
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PhysicalConfigData = "1B2M2Y8AsgTpgAmY7PhCfg==";
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CollisionFidelity = Enum.CollisionFidelity.Default;
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};
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};
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