Add CollisionFidelity to stop output spewing
TODO: The CollisionFidelity property needs to derive from the PhysicalConfigData.
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@ -2051,6 +2051,7 @@ namespace RobloxFiles
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public abstract class TriangleMeshPart : BasePart
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{
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public CollisionFidelity CollisionFidelity = CollisionFidelity.Default; // [Load-only]
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public Vector3 InitialSize = new Vector3(1, 1, 1);
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public byte[] LODData = new byte[0];
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public SharedString PhysicalConfigData = SharedString.FromBase64("1B2M2Y8AsgTpgAmY7PhCfg==");
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