Brought spec up to date, improvements to stability
This commit is contained in:
BIN
UnitTest/Files/Binary.rbxl
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BIN
UnitTest/Files/Binary.rbxl
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Binary file not shown.
12249
UnitTest/Files/Xml.rbxlx
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12249
UnitTest/Files/Xml.rbxlx
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File diff suppressed because it is too large
Load Diff
132
UnitTest/Program.cs
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132
UnitTest/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.UnitTest
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{
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static class Program
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{
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const string pattern = "\\d+$";
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static void PrintTreeImpl(Instance inst, int stack = 0)
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{
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string padding = "";
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string extension = "";
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for (int i = 0; i < stack; i++)
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padding += '\t';
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switch (inst.ClassName)
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{
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case "Script":
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extension = ".server.lua";
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break;
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case "LocalScript":
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extension = ".client.lua";
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break;
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case "ModuleScript":
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extension = ".lua";
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break;
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default: break;
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}
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Console.WriteLine($"{padding}{inst.Name}{extension}");
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var children = inst
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.GetChildren()
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.ToList();
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children.ForEach(child => PrintTreeImpl(child, stack + 1));
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}
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static void PrintTree(string path)
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{
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Console.WriteLine("Opening file...");
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RobloxFile target = RobloxFile.Open(path);
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foreach (Instance child in target.GetChildren())
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PrintTreeImpl(child);
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Debugger.Break();
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}
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static void CountAssets(string path)
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{
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Console.WriteLine("Opening file...");
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RobloxFile target = RobloxFile.Open(path);
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var workspace = target.FindFirstChildOfClass<Workspace>();
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var assets = new HashSet<string>();
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if (workspace == null)
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{
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Console.WriteLine("No workspace found!");
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Debugger.Break();
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return;
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}
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foreach (Instance inst in workspace.GetDescendants())
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{
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var instPath = inst.GetFullName();
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var props = inst.Properties;
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foreach (var prop in props)
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{
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var propName = prop.Key;
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var content = prop.Value.CastValue<Content>();
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if (content != null)
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{
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string url = content.Url.Trim();
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var id = Regex
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.Match(url, pattern)?
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.Value;
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if (id != null && id.Length > 5)
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url = "rbxassetid://" + id;
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if (url.Length > 0 && !assets.Contains(url))
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{
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Console.WriteLine($"[{url}] at {instPath}.{propName}");
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assets.Add(url);
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}
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}
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}
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}
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Console.WriteLine("Done! Press any key to continue...");
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Console.Read();
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}
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[STAThread]
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static void Main(string[] args)
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{
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if (args.Length > 0)
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{
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string path = args[0];
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PrintTree(path);
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}
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else
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{
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RobloxFile bin = RobloxFile.Open(@"Files\Binary.rbxl");
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RobloxFile xml = RobloxFile.Open(@"Files\Xml.rbxlx");
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Console.WriteLine("Files opened! Pausing execution for debugger analysis...");
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Debugger.Break();
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bin.Save(@"Files\Binary_SaveTest.rbxl");
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xml.Save(@"Files\Xml_SaveTest.rbxlx");
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Console.WriteLine("Files saved! Pausing execution for debugger analysis...");
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Debugger.Break();
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}
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}
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}
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}
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31
UnitTest/RobloxFileFormat.UnitTest.csproj
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31
UnitTest/RobloxFileFormat.UnitTest.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Files\Binary.rbxl" />
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<None Remove="Files\CoreScripts.rbxm" />
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<None Remove="Files\Xml.rbxlx" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Files\Binary.rbxl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Files\Xml.rbxlx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RobloxFileFormat.csproj" />
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</ItemGroup>
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</Project>
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