Add support for XML files.

XML support is now implemented and should generally be working!
This library should be useable now, but I still need to set it up to
work as a NuGet package.
If there are any bugs, let me know!
This commit is contained in:
CloneTrooper1019
2019-01-30 00:36:56 -06:00
parent 5319ae72f9
commit 50561460ac
44 changed files with 1292 additions and 99 deletions

View File

@ -48,7 +48,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="BinaryFormat\BinaryChunk.cs" />
<Compile Include="BinaryFormat\BinaryFile.cs" />
<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
@ -83,14 +83,40 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Core\RobloxFile.cs" />
<Compile Include="Core\Instance.cs" />
<Compile Include="XmlFormat\XmlFile.cs" />
<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
<Compile Include="XmlFormat\PropertyTokens\String.cs" />
<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
<Compile Include="XmlFormat\XmlDataReader.cs" />
<Compile Include="XmlFormat\XmlRobloxFile.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="XmlFormat\TokenHandlers\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.