0.407.0.353595
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parent
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@ -1,5 +1,5 @@
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// Auto-generated list of creatable Roblox classes.
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// Updated as of 0.403.1.344866
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// Updated as of 0.407.0.353595
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using System;
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@ -1204,6 +1204,7 @@ namespace RobloxFiles
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public bool OverlayNativeInput = false; // [Load-only]
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public Color3 PlaceholderColor3 = Color3.FromRGB(178, 178, 178);
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public string PlaceholderText = "";
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public ReturnKeyType ReturnKeyType = ReturnKeyType.Default; // [Load-only]
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public bool ShowNativeInput = true;
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public string Text = "TextBox";
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@ -1733,6 +1734,8 @@ namespace RobloxFiles
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public float Brightness = 2;
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public Color3 ColorShift_Bottom = new Color3();
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public Color3 ColorShift_Top = new Color3();
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public float EnvironmentDiffuseScale = 0;
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public float EnvironmentSpecularScale = 0;
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public float ExposureCompensation = 0;
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public Color3 FogColor = Color3.FromRGB(192, 192, 192);
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public float FogEnd = 100000;
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@ -2156,22 +2159,10 @@ namespace RobloxFiles
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{
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public bool AutoUpdate = false;
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public long OriginalHash = 0;
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public Content PackageId
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{
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get { return PackageIdSerialize; }
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set { PackageIdSerialize = value; }
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}
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public Content PackageId => PackageIdSerialize;
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public Content PackageIdSerialize = "";
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public string SymbolicLink = "";
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public long VersionId
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{
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get { return VersionIdSerialize; }
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set { VersionIdSerialize = value; }
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}
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public long VersionId => VersionIdSerialize;
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public long VersionIdSerialize = 0;
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public long VersionNumber
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@ -2260,9 +2251,9 @@ namespace RobloxFiles
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public class PluginAction : Instance
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{
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public bool Checked = false; // [Load-only]
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public bool Checked = true; // [Load-only]
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public string DefaultShortcut = ""; // [Load-only]
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public bool Enabled = true; // [Load-only]
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public bool Enabled = false; // [Load-only]
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}
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public class PluginGuiService : Instance
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@ -2812,7 +2803,7 @@ namespace RobloxFiles
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IsService = true;
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}
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public bool UseLocalSpace = false; // [Load-only]
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public bool UseLocalSpace = true; // [Load-only]
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}
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public class Team : Instance
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@ -2932,6 +2923,14 @@ namespace RobloxFiles
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}
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}
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public class UGCValidationService : Instance
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{
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public UGCValidationService()
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{
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IsService = true;
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}
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}
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public abstract class UIBase : Instance
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{
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}
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@ -1,5 +1,5 @@
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// Auto-generated list of Roblox enums.
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// Updated as of 0.403.1.344866
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// Updated as of 0.407.0.353595
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namespace RobloxFiles.Enums
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{
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@ -605,13 +605,6 @@ namespace RobloxFiles.Enums
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Skip16
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}
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public enum ErrorReporting
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{
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DontReport,
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Prompt,
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Report
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}
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public enum ExplosionType
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{
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NoCraters,
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@ -939,17 +932,6 @@ namespace RobloxFiles.Enums
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None
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}
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public enum JointType
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{
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Weld = 1,
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Snap = 3,
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Rotate = 7,
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RotateP,
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RotateV,
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Glue,
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None = 28
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}
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public enum KeyCode
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{
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Unknown,
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@ -1566,6 +1548,16 @@ namespace RobloxFiles.Enums
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diff
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}
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public enum ReturnKeyType
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{
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Default,
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Done,
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Go,
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Next,
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Search,
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Send
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}
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public enum ReverbType
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{
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NoReverb,
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@ -1761,7 +1753,7 @@ namespace RobloxFiles.Enums
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PlayServer,
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RobloxPlugin,
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UserPlugin,
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Null
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None
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}
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public enum StudioStyleGuideColor
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@ -456,7 +456,7 @@ local function generateClasses()
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set = redirect.Set
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end
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if not firstLine then
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if not firstLine and set then
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writeLine()
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end
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@ -464,14 +464,18 @@ local function generateClasses()
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writeLine("[Obsolete]")
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end
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writeLine("public %s %s", valueType, name)
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if set then
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writeLine("public %s %s", valueType, name)
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openStack()
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writeLine("get { return %s; }", get)
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writeLine("set { %s; }", set)
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closeStack()
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else
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writeLine("public %s %s => %s;", valueType, name, get)
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end
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openStack()
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writeLine("get { return %s; }", get)
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writeLine("set { %s; }", set)
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closeStack()
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if (i ~= #propNames) then
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if i ~= #propNames and set then
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writeLine()
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end
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else
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<Compile Include="DataTypes\Content.cs" />
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<Compile Include="DataTypes\SharedString.cs" />
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<Compile Include="Interfaces\IBinaryFileChunk.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Generated\Classes.cs" />
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<Compile Include="Generated\Enums.cs" />
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<Compile Include="Tree\Property.cs" />
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@ -156,4 +155,7 @@
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y $(TargetPath) $(ProjectDir)$(TargetFileName)</PostBuildEvent>
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</PropertyGroup>
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</Project>
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BIN
RobloxFileFormat.dll
Normal file
BIN
RobloxFileFormat.dll
Normal file
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