Create README.md
This commit is contained in:
parent
5ec5b4d17d
commit
1a34e9c849
116
README.md
Normal file
116
README.md
Normal file
@ -0,0 +1,116 @@
|
||||
# Roblox-File-Format
|
||||
A C# library designed to make it easy to create and manipulate files in Roblox's model/place file format!
|
||||
|
||||
# Usage
|
||||
The `RobloxFile` class is the main entry point for opening and saving files.
|
||||
You can provide one of three possible inputs to `RobloxFile.Open`:
|
||||
|
||||
- A `string` containing the path to some `*.rbxl/.rbxlx` or `*.rbxm/*.rbxmx` to read from.
|
||||
- A `Stream` or `byte[]` to be read from directly.
|
||||
|
||||
```cs
|
||||
RobloxFile file = RobloxFile.Open(@"A:\Path\To\Some\File.rbxm");
|
||||
|
||||
// Make some changes...
|
||||
|
||||
file.Save(@"A:\Path\To\Some\NewFile.rbxm");
|
||||
```
|
||||
|
||||
Depending on the format being used by the file, it will return either a `BinaryRobloxFile` or an `XmlRobloxFile`, both of which derive from the `RobloxFile` class.
|
||||
At this time converting between Binary and XML is not directly supported, but in theory it shouldn't cause too many problems.
|
||||
|
||||
```cs
|
||||
if (file is BinaryRobloxFile)
|
||||
Console.WriteLine("This file used Roblox's binary format!");
|
||||
else
|
||||
Console.WriteLine("This file used Roblox's xml format!");
|
||||
```
|
||||
|
||||
This library contains a full implementation of Roblox's DOM, meaning that you can directly iterate over the Instance tree of the file as if you were writing code in Lua for Roblox!
|
||||
The `RobloxFile` class inherits from the provided `Instance` class in this library, serving as the root entry point to the contents of the file:
|
||||
|
||||
```cs
|
||||
foreach (Instance descendant in file.GetDescendants()) do
|
||||
Console.WriteLine(descendant.GetFullName());
|
||||
```
|
||||
|
||||
You can use type casting to read the properties specific to a derived class of Instance.
|
||||
Full type coverage is provided for all of Roblox's built-in types under the `RobloxFiles.DataTypes` namespace.
|
||||
Additionally, all of Roblox's enums are defined under the `RobloxFiles.Enums` namespace.
|
||||
|
||||
```cs
|
||||
Workspace workspace = file.FindFirstChildWhichIsA<Workspace>();
|
||||
|
||||
if (workspace != null)
|
||||
{
|
||||
BasePart primary = workspace.PrimaryPart;
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
primary.CFrame = new CFrame(1, 2, 3);
|
||||
primary.Size = new Vector3(4, 5, 6);
|
||||
}
|
||||
|
||||
workspace.StreamingPauseMode = StreamingPauseMode.ClientPhysicsPause;
|
||||
Console.WriteLine($"Workspace.FilteringEnabled: {workspace.FilteringEnabled}");
|
||||
}
|
||||
```
|
||||
|
||||
Property values are populated upon opening a file through `Property` binding objects.
|
||||
The read-only dictionary `Instance.Properties` provides a lookup for these bindings, thus allowing for generic iteration over the properties of an Instance!
|
||||
For example, this function will count all distinct `Content` urls in the `Workspace` a given file:
|
||||
```cs
|
||||
static void CountAssets(string path)
|
||||
{
|
||||
Console.WriteLine("Opening file...");
|
||||
RobloxFile target = RobloxFile.Open(path);
|
||||
|
||||
var workspace = target.FindFirstChildOfClass<Workspace>();
|
||||
var assets = new HashSet<string>();
|
||||
|
||||
if (workspace == null)
|
||||
{
|
||||
Console.WriteLine("No workspace found!");
|
||||
Debugger.Break();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Instance inst in workspace.GetDescendants())
|
||||
{
|
||||
var instPath = inst.GetFullName();
|
||||
var props = inst.Properties;
|
||||
|
||||
foreach (var prop in props)
|
||||
{
|
||||
Property binding = prop.Value;
|
||||
Content content = binding.CastValue<Content>();
|
||||
|
||||
if (content != null)
|
||||
{
|
||||
string propName = prop.Key;
|
||||
string url = content.Url.Trim();
|
||||
|
||||
var id = Regex
|
||||
.Match(url, pattern)?
|
||||
.Value;
|
||||
|
||||
if (id != null && id.Length > 5)
|
||||
url = "rbxassetid://" + id;
|
||||
|
||||
if (url.Length > 0 && !assets.Contains(url))
|
||||
{
|
||||
Console.WriteLine($"[{url}] at {instPath}.{propName}");
|
||||
assets.Add(url);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Done! Press any key to continue...");
|
||||
Console.Read();
|
||||
}
|
||||
```
|
||||
|
||||
At this time, property bindings are only generated upon opening or saving a file. Creating your own instance will not automatically generate these bindings, though this behavior will likely be changed in the near future.
|
||||
|
Loading…
Reference in New Issue
Block a user