Roblox-File-Format/XmlFormat/Tokens/Vector3int16.cs

58 lines
1.5 KiB
C#
Raw Normal View History

using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class Vector3int16Token : IXmlPropertyToken
{
public string Token => "Vector3int16";
private static string[] Coords = new string[3] { "X", "Y", "Z" };
public bool ReadProperty(Property property, XmlNode token)
{
short[] xyz = new short[3];
for (int i = 0; i < 3; i++)
{
string key = Coords[i];
try
{
var coord = token[key];
xyz[i] = short.Parse(coord.InnerText);
}
catch
{
return false;
}
}
short x = xyz[0],
y = xyz[1],
z = xyz[2];
property.Type = PropertyType.Vector3int16;
property.Value = new Vector3int16(x, y, z);
return true;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
Vector3int16 value = prop.CastValue<Vector3int16>();
XmlElement x = doc.CreateElement("X");
x.InnerText = value.X.ToString();
node.AppendChild(x);
XmlElement y = doc.CreateElement("Y");
y.InnerText = value.Y.ToString();
node.AppendChild(y);
XmlElement z = doc.CreateElement("Z");
z.InnerText = value.Z.ToString();
node.AppendChild(z);
}
}
}