Roblox-File-Format/DataTypes/Optional.cs

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namespace RobloxFiles.DataTypes
{
// Optional represents a value that can be explicitly
// marked as an optional variant to a specified type.
// In practice this is used for OptionalCFrame.
public struct Optional<T>
{
public T Value;
public bool HasValue => (Value != null);
public Optional(T value)
{
Value = value;
}
public override string ToString()
{
return Value?.ToString() ?? "null";
}
public static implicit operator T(Optional<T> optional)
{
if (optional.HasValue)
return optional.Value;
return default(T);
}
public static implicit operator Optional<T>(T value)
{
return new Optional<T>(value);
}
}
}