Roblox-File-Format/Tokens/CFrame.cs

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3.4 KiB
C#
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using System;
using System.Runtime.Remoting.Messaging;
using System.Xml;
using RobloxFiles.DataTypes;
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using RobloxFiles.Enums;
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namespace RobloxFiles.Tokens
{
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public class CFrameToken : IXmlPropertyToken, IAttributeToken<CFrame>
{
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public string XmlPropertyToken => "CoordinateFrame; CFrame";
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public AttributeType AttributeType => AttributeType.CFrame;
private static readonly string[] Coords = new string[12]
{
"X", "Y", "Z",
"R00", "R01", "R02",
"R10", "R11", "R12",
"R20", "R21", "R22"
};
public static CFrame ReadCFrame(XmlNode token)
{
float[] components = new float[12];
for (int i = 0; i < 12; i++)
{
string key = Coords[i];
try
{
var coord = token[key];
components[i] = Formatting.ParseFloat(coord.InnerText);
}
catch
{
return null;
}
}
return new CFrame(components);
}
public static void WriteCFrame(CFrame cf, XmlDocument doc, XmlNode node)
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{
float[] components = cf.GetComponents();
for (int i = 0; i < 12; i++)
{
string coordName = Coords[i];
float coordValue = components[i];
XmlElement coord = doc.CreateElement(coordName);
coord.InnerText = coordValue.ToInvariantString();
node.AppendChild(coord);
}
}
public bool ReadProperty(Property prop, XmlNode token)
{
CFrame result = ReadCFrame(token);
bool success = (result != null);
if (success)
{
prop.Type = PropertyType.CFrame;
prop.Value = result;
}
return success;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
CFrame value = prop.Value as CFrame;
WriteCFrame(value, doc, node);
}
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public CFrame ReadAttribute(RbxAttribute attribute)
{
float x = attribute.ReadFloat(),
y = attribute.ReadFloat(),
z = attribute.ReadFloat();
var rawOrientId = attribute.ReadByte();
var pos = new Vector3(x, y, z);
if (rawOrientId > 0)
{
int orientId = (rawOrientId - 1) % 36;
return CFrame.FromOrientId(orientId) + pos;
}
else
{
float[] matrix = new float[12];
for (int i = 3; i < 12; i++)
matrix[i] = attribute.ReadFloat();
return new CFrame(matrix) + pos;
}
}
public void WriteAttribute(RbxAttribute attribute, CFrame value)
{
Vector3 pos = value.Position;
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Vector3Token.WriteVector3(attribute, pos);
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int orientId = value.GetOrientId();
attribute.WriteByte((byte)(orientId + 1));
if (orientId == -1)
{
float[] components = value.GetComponents();
for (int i = 3; i < 12; i++)
{
float component = components[i];
attribute.WriteFloat(component);
}
}
}
}
}